Garux
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374c3fc239
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indicate model loading failure by nomodel.png
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2025-10-22 21:16:58 +05:00 |
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Garux
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00c352b697
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remove odd newlines
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2025-10-09 02:45:30 +05:00 |
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Garux
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66e15e9ba0
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minor tweaks
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2025-09-23 02:45:24 +05:00 |
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Garux
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8221dbf873
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remove unneeded virtual destructors
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2025-09-08 12:47:06 +05:00 |
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Garux
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648b944005
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fix formatting
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2025-09-07 18:24:30 +05:00 |
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Garux
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d7f3e9bd3f
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minor tweaks
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2025-09-04 16:01:47 +05:00 |
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Garux
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911a7cceeb
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minor tweaks
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2025-09-03 00:29:13 +05:00 |
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Garux
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5426732f28
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minor tweaks
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2025-09-02 05:04:33 +05:00 |
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Garux
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1599d0a64b
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* layers system (stored in comments of .map file)
menus * View->Layers Browser (L)
* Edit->Expand Selection To Layers (ctrl + q)
* shift + q: move-to LayersMenu
closes #133
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2025-08-31 16:25:12 +05:00 |
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Garux
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607d4c67ad
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tweak formatting
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2025-02-05 15:59:29 +05:00 |
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TimePath
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57c8189225
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Callback: remove fixed-arity wrappers
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2025-01-22 12:39:14 +05:00 |
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Garux
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bf9feb943a
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minor refactoring
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2025-01-11 12:53:41 +05:00 |
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Garux
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8202b5a6ba
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fix some warnings
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2024-11-24 02:00:56 +05:00 |
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Garux
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df02774ff5
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tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
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2024-01-29 16:54:08 +06:00 |
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Garux
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9d3d204018
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Qt
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2022-10-27 09:10:31 +03:00 |
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Garux
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ea21eee225
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fix 1bd3e7ae18
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2021-12-23 17:23:57 +03:00 |
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Garux
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1bd3e7ae18
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* model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
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2021-12-16 03:06:30 +03:00 |
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Garux
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b6d60fb17c
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add and use path_extension_is()
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2021-10-03 17:13:12 +03:00 |
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Garux
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02a3b9c026
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use ostream_write( CopiedString )
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2021-09-18 15:30:11 +03:00 |
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Garux
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75c7c09903
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* replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
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2021-05-07 14:47:39 +03:00 |
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