Garux
449778b384
theming tweaks:
...
px sizes in .qss for more consistent relative sizing
replace statusbar icons color to make them visible in light theme
#296 #297
2026-08-25 05:33:17 +05:00
Garux
10165e88d1
revert some icons
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f-world.svg - better geometrical representation, better depth sense
status_brush.svg
status_entity.svg
status_patch.svg - no padding to have them nuff big
bobtoolz_poly.svg - better functionality representation
bobtoolz_merge.svg
bobtoolz_split.svg
bobtoolz_splitcol.svg
bobtoolz_splitrow.svg - better and uniform functionality representation
select.svg - nuff padding from button border under default theme, unwanted colorizing
copy.svg - unwanted colorizing
#296
2026-07-09 02:51:59 +05:00
Garux
1ac117572b
icons tweaks by @julius2k26
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closes #296
2026-07-09 02:06:54 +05:00
Garux
9977ddfa1a
generate light theme bitmaps in settings path, app path may have no write permission
2025-10-11 16:03:19 +05:00
Garux
758db8358d
* adjust icons in light GUI themes for better visibility
2025-10-10 19:21:39 +05:00
Garux
34f7fe77b0
* new icons by Julius, high dpi scaling support
...
closes #111
2025-09-12 22:47:13 +05:00
Garux
df02774ff5
tweak StringOutputStream use
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auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Garux
02a3b9c026
use ostream_write( CopiedString )
2021-09-18 15:30:11 +03:00
Garux
0140da6e72
only #include <gtk/gtk.h>
2020-05-21 16:27:17 +03:00
Garux
0f0b251e70
remove unnecessary gdk_pixbuf_add_alpha call
2020-05-03 23:30:10 +03:00
Garux
7d59736ed6
print info on gdk_pixbuf_new_from_file() error
2020-04-14 19:46:38 +03:00
Garux
173f350be7
Q3map2:
...
* fix crash with nonpthreads xmllib + multithreading + output to system console
* number of code fixes
Radiant:
misc...
* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
* number of code fixes
2017-08-02 09:00:11 +03:00
Garux
6f51c7f28d
Radiant:
...
misc...
* filter toobar buttons also handle right mouse clicks:
caulk: apply caulk tex
clip: toggle apply clip/weapclip tex
hint: toggle apply hint/hintlocal/hintskip tex
triggers: apply trigger tex
liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
areaportals: toggle apply nodraw/nodrawnonsolid tex
shader names are configurable through respective shader_* keys in .game file
details: make detail
structural: make structural
* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00