24 Commits
Author SHA1 Message Date
Garux 7d712c9ab8 use std::array 2025-12-03 00:55:25 +05:00
Garux 0c557f7dff refactor mapDrawSurface_t 2025-11-30 18:03:36 +05:00
Garux 0b6569a772 minor tweaks 2025-11-29 07:36:03 +05:00
Garux 63c75fc234 add mesh_view_t 2025-11-26 02:14:17 +05:00
Garux ef8c3fd7c1 add MeshQuadIterator 2025-11-07 20:49:29 +05:00
Garux d19c89224a refactor mesh_t 2025-11-06 19:30:15 +05:00
Garux 6811cf835c refactor mapDrawSurface_t 2025-11-05 20:05:51 +05:00
Garux 5b380fd6fe remove explicit float literal specifiers 2025-11-02 01:27:42 +05:00
Garux 4bbb043eff minor tweaks 2025-10-27 02:41:26 +05:00
Garux abadf52398 * support separated _ambient, _color per group, misc_model entities 2025-10-25 22:10:56 +05:00
Garux 2580a1ee17 minor tweaks 2025-09-23 03:59:53 +05:00
Garux 66e15e9ba0 minor tweaks 2025-09-23 02:45:24 +05:00
Garux 4a368deef0 minor refactoring 2025-02-04 12:15:12 +05:00
Garux 1935f030c5 minor refactoring 2025-02-03 23:29:12 +05:00
Garux b474073ebe misc_model _skin/skin key: handle both DP and Q3 naming conventions
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux aa110638d4 remove global std::size_t mapEntityNum;
(not buildable)
2021-11-06 17:27:11 +03:00
Garux 2e9bf0af1c minor tweaks 2021-10-26 20:15:09 +03:00
Garux 1144be0881 add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
Garux f9a424b6c8 more c++ 2021-03-02 22:01:09 +03:00
Garux 4ce944444d rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
Garux 8425ce3c3e refactor foliage_t 2021-01-29 22:40:09 +03:00
Garux 623163ae9c remove unused markers 2021-01-28 02:12:15 +03:00
Garux e11aede11a refactor surfaceType_t enum 2021-01-27 19:43:53 +03:00
Garux fafa271a46 turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00