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* tighten FilterPatchIntoTree() regarding to even (pink) points
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@@ -179,6 +179,7 @@ Q3map2:
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* improved brush faces triangulation wrt degenerate triangles production (non -maxarea algorithm)
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* -globalflag <surfaceparm>: add surface flag to every bsp shader. Reusable, e.g. -globalflag slick -globalflag nodamage.
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* fix deformvertexes autosprite2 on brushes and models
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* tighten FilterPatchIntoTree() regarding to even (pink) points
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