* hide group entity node when all its children get hidden

This commit is contained in:
Garux
2025-03-03 21:40:14 +05:00
parent 079f07a4a2
commit b14dcffd7d
4 changed files with 36 additions and 6 deletions
+2 -2
View File
@@ -217,10 +217,10 @@ public:
void disable( unsigned int state ){
m_state &= ~state;
}
bool visible(){
bool visible() const {
return m_state == eVisible;
}
bool excluded(){
bool excluded() const {
return ( m_state & eExcluded ) != 0;
}
bool operator<( const scene::Node& other ){