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* hide group entity node when all its children get hidden
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+2
-2
@@ -217,10 +217,10 @@ public:
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void disable( unsigned int state ){
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m_state &= ~state;
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}
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bool visible(){
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bool visible() const {
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return m_state == eVisible;
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}
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bool excluded(){
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bool excluded() const {
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return ( m_state & eExcluded ) != 0;
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}
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bool operator<( const scene::Node& other ){
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