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* support mouse_moved_epsilon system in camera freelook + refactor RadiantWindowObserver
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@@ -159,7 +159,7 @@ inline BasicVector2<Element> operator-( const BasicVector2<Element>& self, const
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template<typename Element, typename OtherElement>
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inline void vector2_subtract( BasicVector2<Element>& self, const BasicVector2<OtherElement>& other ){
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self.x() -= Element( other.x() );
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self.y() -= lement( other.y() );
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self.y() -= Element( other.y() );
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}
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template<typename Element, typename OtherElement>
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inline void operator-=( BasicVector2<Element>& self, const BasicVector2<OtherElement>& other ){
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