diff --git a/tools/quake3/q3map2/light_bounce.cpp b/tools/quake3/q3map2/light_bounce.cpp index f525117e..92ae690f 100644 --- a/tools/quake3/q3map2/light_bounce.cpp +++ b/tools/quake3/q3map2/light_bounce.cpp @@ -283,7 +283,7 @@ static void RadSample( int lightmapNum, bspDrawSurface_t *ds, rawLightmap_t *lm, for ( l = 0; l < 3; l++ ) { st += rv[ l ]->st * blend[ l ]; - lightmap += rv[ l ]->lightmap[ lightmapNum ] * blend[ l ]; + lightmap += rv[ l ]->lightmap[ 0 ] * blend[ l ]; alphaI += rv[ l ]->color[ lightmapNum ].alpha() * blend[ l ]; }