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Radiant:
binds... * ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node) * ctrl + m3 texture painting by drag misc... * fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock) * preferences->display->entities->Names Display Distance (in cam) def = 512u * always show selected/childSelected entity names (unselected is optional) * fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
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@@ -1460,7 +1460,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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}
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}
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if ( g_showNames && !string_equal( m_named.name(), "light" ) ) {
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if ( ( g_showNames || selected ) && !string_equal( m_named.name(), "light" ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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