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https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
minor tweaks
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@@ -248,7 +248,7 @@ void drawtri( float * a, float * b, float * c, int div, Vector3 radiiPoints[SPHE
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radiiPoints[k++] = Vector3( c[0], c[1], c[2] );
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} else {
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float ab[3], ac[3], bc[3];
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for( int i = 0; i < 3; i++ ) {
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for( int i = 0; i < 3; ++i ) {
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ab[i] = ( a[i] + b[i] ) / 2;
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ac[i] = ( a[i] + c[i] ) / 2;
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bc[i] = ( b[i] + c[i] ) / 2;
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@@ -265,7 +265,7 @@ void drawtri( float * a, float * b, float * c, int div, Vector3 radiiPoints[SPHE
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void sphere_construct_fill( Vector3 radiiPoints[SPHERE_FILL_POINTS] ){
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int k = 0;
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for( int i = 0; i < 20; i++ )
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for( int i = 0; i < 20; ++i )
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drawtri( vdata[tindices[i][0]], vdata[tindices[i][1]], vdata[tindices[i][2]], SPHERE_FILL_DIV, radiiPoints, k );
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}
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@@ -334,7 +334,7 @@ void sphere_draw_wire( const Vector3& origin, float radius, int sides ){
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{
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gl().glBegin( GL_LINE_LOOP );
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for ( int i = 0; i <= sides; i++ )
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for ( int i = 0; i <= sides; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / sides );
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double dc = cos( ( i * 2 * c_pi ) / sides );
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@@ -352,7 +352,7 @@ void sphere_draw_wire( const Vector3& origin, float radius, int sides ){
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{
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gl().glBegin( GL_LINE_LOOP );
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for ( int i = 0; i <= sides; i++ )
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for ( int i = 0; i <= sides; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / sides );
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double dc = cos( ( i * 2 * c_pi ) / sides );
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@@ -370,7 +370,7 @@ void sphere_draw_wire( const Vector3& origin, float radius, int sides ){
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{
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gl().glBegin( GL_LINE_LOOP );
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for ( int i = 0; i <= sides; i++ )
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for ( int i = 0; i <= sides; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / sides );
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double dc = cos( ( i * 2 * c_pi ) / sides );
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@@ -406,7 +406,7 @@ void light_draw_radius_wire( const Vector3& origin, const std::array<float, 3>&
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void sphere_construct_wire( Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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int k = 0;
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for ( int i = 0; i < SPHERE_WIRE_SIDES; i++ )
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for ( int i = 0; i < SPHERE_WIRE_SIDES; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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double dc = cos( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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@@ -419,7 +419,7 @@ void sphere_construct_wire( Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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);
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}
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for ( int i = 0; i < SPHERE_WIRE_SIDES; i++ )
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for ( int i = 0; i < SPHERE_WIRE_SIDES; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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double dc = cos( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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@@ -432,7 +432,7 @@ void sphere_construct_wire( Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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);
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}
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for ( int i = 0; i < SPHERE_WIRE_SIDES; i++ )
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for ( int i = 0; i < SPHERE_WIRE_SIDES; ++i )
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{
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double ds = sin( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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double dc = cos( ( i * 2 * c_pi ) / SPHERE_WIRE_SIDES );
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@@ -453,7 +453,7 @@ void sphere_draw_wire( const Vector3& origin, float radius, const Vector3 radiiP
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{
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gl().glBegin( GL_LINE_LOOP );
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for ( int i = 0; i < SPHERE_WIRE_SIDES; i++ )
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for ( int i = 0; i < SPHERE_WIRE_SIDES; ++i )
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{
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gl().glVertex3fv( vector3_to_array( vector3_added( origin, vector3_scaled( radiiPoints[k++], radius ) ) ) );
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}
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