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remove explicit float literal specifiers
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@@ -200,7 +200,7 @@ void Patch_thicken( Patch& patch, scene::Instance& instance, const float thickne
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selectPath( path, true );
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}
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if( seams && thickness != 0.0f ){
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if( seams && thickness != 0 ){
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int i = no12? 2 : 0;
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int iend = no34? 2 : 4;
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// Now create the four walls
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