minor tweaks

This commit is contained in:
Garux
2025-09-02 05:04:33 +05:00
parent 0c4fc847c9
commit 5426732f28
152 changed files with 1193 additions and 1366 deletions
+9 -9
View File
@@ -73,23 +73,23 @@ void Patch_Destroy(){
class CommonPatchCreator : public PatchCreator
{
public:
void Patch_undoSave( scene::Node& patch ) const {
void Patch_undoSave( scene::Node& patch ) const override {
Node_getPatch( patch )->undoSave();
}
void Patch_resize( scene::Node& patch, std::size_t width, std::size_t height ) const {
void Patch_resize( scene::Node& patch, std::size_t width, std::size_t height ) const override {
Node_getPatch( patch )->setDims( width, height );
}
PatchControlMatrix Patch_getControlPoints( scene::Node& node ) const {
PatchControlMatrix Patch_getControlPoints( scene::Node& node ) const override {
Patch& patch = *Node_getPatch( node );
return PatchControlMatrix( patch.getHeight(), patch.getWidth(), patch.getControlPoints().data() );
}
void Patch_controlPointsChanged( scene::Node& patch ) const {
void Patch_controlPointsChanged( scene::Node& patch ) const override {
return Node_getPatch( patch )->controlPointsChanged();
}
const char* Patch_getShader( scene::Node& patch ) const {
const char* Patch_getShader( scene::Node& patch ) const override {
return Node_getPatch( patch )->GetShader();
}
void Patch_setShader( scene::Node& patch, const char* shader ) const {
void Patch_setShader( scene::Node& patch, const char* shader ) const override {
Node_getPatch( patch )->SetShader( shader );
}
};
@@ -97,7 +97,7 @@ public:
class Quake3PatchCreator : public CommonPatchCreator
{
public:
scene::Node& createPatch(){
scene::Node& createPatch() override {
return ( new PatchNodeQuake3() )->node();
}
};
@@ -111,7 +111,7 @@ PatchCreator& GetQuake3PatchCreator(){
class Doom3PatchCreator : public CommonPatchCreator
{
public:
scene::Node& createPatch(){
scene::Node& createPatch() override {
return ( new PatchNodeDoom3( true ) )->node();
}
};
@@ -125,7 +125,7 @@ PatchCreator& GetDoom3PatchCreator(){
class Doom3PatchDef2Creator : public CommonPatchCreator
{
public:
scene::Node& createPatch(){
scene::Node& createPatch() override {
return ( new PatchNodeDoom3() )->node();
}
};