mirror of
https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
minor tweaks
This commit is contained in:
+33
-33
@@ -892,7 +892,7 @@ public:
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RenderLightRadiiWire( LightRadii& radii, const Vector3& origin ) : m_radii( radii ), m_origin( origin ){
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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//light_draw_radius_wire( m_origin, m_radii.m_radii );
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// draw two practically useful radiuses
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light_draw_radius_wire( m_origin, m_radii.m_radii_transformed.data() + !m_radii.isLinear(), m_radiiPoints );
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@@ -910,7 +910,7 @@ public:
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RenderLightRadiiFill( LightRadii& radii, const Vector3& origin ) : m_radii( radii ), m_origin( origin ){
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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//light_draw_radius_fill( m_origin, m_radii.m_radii );
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// draw two practically useful radiuses
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light_draw_radius_fill( m_origin, m_radii.m_radii_transformed.data() + !m_radii.isLinear(), m_radiiPoints );
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@@ -928,7 +928,7 @@ public:
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RenderLightRadiiBox( const Vector3& origin ) : m_origin( origin ){
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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//draw the bounding box of light based on light_radius key
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if ( ( state & RENDER_FILL ) != 0 ) {
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aabb_draw_flatshade( m_points );
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@@ -953,7 +953,7 @@ public:
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RenderLightCenter( const Vector3& center, EntityClass& eclass ) : m_center( center ), m_eclass( eclass ){
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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gl().glBegin( GL_POINTS );
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gl().glColor3fv( vector3_to_array( m_eclass.color ) );
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gl().glVertex3fv( vector3_to_array( m_center ) );
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@@ -970,7 +970,7 @@ public:
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RenderLightProjection( const Matrix4& projection ) : m_projection( projection ){
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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Matrix4 unproject( matrix4_full_inverse( m_projection ) );
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std::array<Vector3, 8> points = aabb_corners( AABB( Vector3( 0.5f, 0.5f, 0.5f ), Vector3( 0.5f, 0.5f, 0.5f ) ) );
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points[0] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[0], 1 ) ) );
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@@ -1414,16 +1414,16 @@ public:
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m_traverseObservers.detach( *observer );
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}
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void render( RenderStateFlags state ) const {
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void render( RenderStateFlags state ) const override {
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light_draw( m_aabb_light, state );
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const override {
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return volume.TestAABB( m_aabb_light, localToWorld );
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}
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// cache
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const AABB& localAABB() const {
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const AABB& localAABB() const override {
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return m_aabb_light;
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}
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@@ -1503,7 +1503,7 @@ public:
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void rotate( const Quaternion& rotation ){
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rotation_rotate( m_rotation, rotation );
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}
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void snapto( float snap ){
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void snapto( float snap ) override {
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if ( g_lightType == LIGHTTYPE_DOOM3 && !m_useLightOrigin && !m_traverse.empty() ) {
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m_useLightOrigin = true;
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m_lightOrigin = m_originKey.m_origin;
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@@ -1579,7 +1579,7 @@ public:
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typedef MemberCaller<Light, void(), &Light::transformChanged> TransformChangedCaller;
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mutable Matrix4 m_localPivot;
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const Matrix4& getLocalPivot() const {
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const Matrix4& getLocalPivot() const override {
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m_localPivot = rotation_toMatrix( m_rotation );
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m_localPivot.t().vec3() = m_aabb_light.origin;
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return m_localPivot;
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@@ -1841,13 +1841,13 @@ public:
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m_contained.instanceDetach( Instance::path() );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const override {
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m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const override {
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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void testSelect( Selector& selector, SelectionTest& test ) override {
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m_contained.testSelect( selector, test, Instance::localToWorld() );
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}
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@@ -1890,7 +1890,7 @@ public:
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}
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bool isSelectedComponents() const {
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bool isSelectedComponents() const override {
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if ( g_lightType == LIGHTTYPE_DOOM3 ) {
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return m_dragPlanes.isSelected();
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}
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@@ -1898,7 +1898,7 @@ public:
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return m_scaleRadius.isSelected();
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}
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}
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void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
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void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ) override {
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if ( mode == SelectionSystem::eFace ) {
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if ( g_lightType == LIGHTTYPE_DOOM3 ) {
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m_dragPlanes.setSelected( false );
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@@ -1908,9 +1908,9 @@ public:
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}
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}
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}
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void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
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void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ) override {
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}
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void gatherComponentsHighlight( std::vector<std::vector<Vector3>>& polygons, SelectionIntersection& intersection, SelectionTest& test, SelectionSystem::EComponentMode mode ) const {
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void gatherComponentsHighlight( std::vector<std::vector<Vector3>>& polygons, SelectionIntersection& intersection, SelectionTest& test, SelectionSystem::EComponentMode mode ) const override {
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}
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void selectedChangedComponent( const Selectable& selectable ){
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@@ -1948,29 +1948,29 @@ public:
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}
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typedef MemberCaller<LightInstance, void(), &LightInstance::lightChanged> LightChangedCaller;
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Shader* getShader() const {
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Shader* getShader() const override {
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return m_contained.getShader();
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}
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const AABB& aabb() const {
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const AABB& aabb() const override {
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return m_contained.aabb();
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}
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bool testAABB( const AABB& other ) const {
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bool testAABB( const AABB& other ) const override {
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return m_contained.testAABB( other );
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}
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const Matrix4& rotation() const {
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const Matrix4& rotation() const override {
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return m_contained.rotation();
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}
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const Vector3& offset() const {
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const Vector3& offset() const override {
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return m_contained.offset();
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}
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const Vector3& colour() const {
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const Vector3& colour() const override {
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return m_contained.colour();
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}
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bool isProjected() const {
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bool isProjected() const override {
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return m_contained.isProjected();
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}
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const Matrix4& projection() const {
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const Matrix4& projection() const override {
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return m_contained.projection();
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}
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};
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@@ -2061,34 +2061,34 @@ public:
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destroy();
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}
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void release(){
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void release() override {
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delete this;
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}
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scene::Node& node(){
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return m_node;
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}
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scene::Node& clone() const {
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scene::Node& clone() const override {
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return ( new LightNode( *this ) )->node();
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}
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void insert( scene::Node& child ){
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void insert( scene::Node& child ) override {
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m_instances.insert( child );
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}
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void erase( scene::Node& child ){
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void erase( scene::Node& child ) override {
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m_instances.erase( child );
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}
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ) override {
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return new LightInstance( path, parent, m_contained );
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}
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void forEachInstance( const scene::Instantiable::Visitor& visitor ){
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void forEachInstance( const scene::Instantiable::Visitor& visitor ) override {
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m_instances.forEachInstance( visitor );
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}
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ) override {
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m_instances.insert( observer, path, instance );
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}
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ) override {
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return m_instances.erase( observer, path );
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}
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};
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