workaround poorly visible white lights on bright grid background (use eclass color)

fixes #178
This commit is contained in:
Garux
2025-01-31 08:29:11 +05:00
parent 242a481259
commit 256bbfd2fa
5 changed files with 32 additions and 23 deletions
+1
View File
@@ -123,6 +123,7 @@ public:
virtual void connectEntities( const scene::Path& e1, const scene::Path& e2, int index ) = 0;
virtual void setLightColorize( bool lightColorize ) = 0;
virtual void setLightRadii( bool lightRadii ) = 0;
virtual bool getLightRadii() = 0;
virtual void setShowNames( bool showNames ) = 0;