* refactor to work without -maxshaderinfo limit, improve shader search performance

This commit is contained in:
Garux
2025-09-18 21:07:03 +05:00
parent 7ddab0634b
commit 2501b86856
10 changed files with 291 additions and 79 deletions
@@ -115,7 +115,6 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
<li><strong><code>-fs_pakpath</code> path:</strong> Specify a package directory (can be used more than once to look in multiple paths)</li>
<li><strong><code>-game</code> gamename:</strong> Load settings for the given game (default: quake3), -help -game lists available games</li>
<li><strong><code>-maxmapdrawsurfs</code> N:</strong> Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072</li>
<li><strong><code>-maxshaderinfo</code> N:</strong> Sets max amount of shaderInfo, default = 8192</li>
<li><strong><code>-subdivisions</code> F:</strong> multiplier for patch subdivisions quality</li>
<li><strong><code>-threads</code> N:</strong> number of threads to use</li>
<li><strong><code>-v</code>:</strong> Verbose mode</li>