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https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
use std::sort instead of qsort
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@@ -265,33 +265,6 @@ int ImportLightmapsMain( int argc, char **argv ){
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------------------------------------------------------------------------------- */
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/*
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CompareLightSurface()
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compare function for qsort()
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*/
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static int CompareLightSurface( const void *a, const void *b ){
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shaderInfo_t *asi, *bsi;
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/* get shaders */
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asi = surfaceInfos[ *( (const int*) a ) ].si;
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bsi = surfaceInfos[ *( (const int*) b ) ].si;
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/* dummy check */
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if ( asi == NULL ) {
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return -1;
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}
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if ( bsi == NULL ) {
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return 1;
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}
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/* compare shader names */
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return strcmp( asi->shader, bsi->shader );
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}
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/*
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FinishRawLightmap()
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allocates a raw lightmap's necessary buffers
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@@ -304,7 +277,22 @@ void FinishRawLightmap( rawLightmap_t *lm ){
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/* sort light surfaces by shader name */
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qsort( &lightSurfaces[ lm->firstLightSurface ], lm->numLightSurfaces, sizeof( int ), CompareLightSurface );
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std::sort( &lightSurfaces[ lm->firstLightSurface ], &lightSurfaces[ lm->firstLightSurface ] + lm->numLightSurfaces, []( const int a, const int b ){
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/* get shaders */
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const shaderInfo_t *asi = surfaceInfos[ a ].si;
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const shaderInfo_t *bsi = surfaceInfos[ b ].si;
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/* dummy check */
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if ( asi == NULL ) {
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return true;
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}
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if ( bsi == NULL ) {
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return false;
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}
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/* compare shader names */
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return strcmp( asi->shader, bsi->shader ) < 0;
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} );
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/* count clusters */
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lm->numLightClusters = 0;
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@@ -834,102 +822,101 @@ bool AddSurfaceToRawLightmap( int num, rawLightmap_t *lm ){
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/*
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CompareSurfaceInfo()
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compare function for qsort()
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compare functor for std::sort()
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*/
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static int CompareSurfaceInfo( const void *a, const void *b ){
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surfaceInfo_t *aInfo, *bInfo;
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int i;
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struct CompareSurfaceInfo
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{
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bool operator()( const int a, const int b ) const {
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/* get surface info */
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const surfaceInfo_t& aInfo = surfaceInfos[ a ];
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const surfaceInfo_t& bInfo = surfaceInfos[ b ];
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/* get surface info */
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aInfo = &surfaceInfos[ *( (const int*) a ) ];
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bInfo = &surfaceInfos[ *( (const int*) b ) ];
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/* model first */
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if ( aInfo->modelindex < bInfo->modelindex ) {
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return 1;
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}
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else if ( aInfo->modelindex > bInfo->modelindex ) {
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return -1;
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}
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/* then lightmap status */
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if ( aInfo->hasLightmap < bInfo->hasLightmap ) {
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return 1;
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}
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else if ( aInfo->hasLightmap > bInfo->hasLightmap ) {
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return -1;
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}
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/* 27: then shader! */
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if ( aInfo->si < bInfo->si ) {
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return 1;
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}
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else if ( aInfo->si > bInfo->si ) {
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return -1;
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}
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/* then lightmap sample size */
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if ( aInfo->sampleSize < bInfo->sampleSize ) {
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return 1;
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}
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else if ( aInfo->sampleSize > bInfo->sampleSize ) {
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return -1;
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}
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/* then lightmap axis */
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for ( i = 0; i < 3; i++ )
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{
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if ( aInfo->axis[ i ] < bInfo->axis[ i ] ) {
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return 1;
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/* model first */
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if ( aInfo.modelindex < bInfo.modelindex ) {
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return false;
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}
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else if ( aInfo->axis[ i ] > bInfo->axis[ i ] ) {
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return -1;
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else if ( aInfo.modelindex > bInfo.modelindex ) {
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return true;
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}
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}
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/* then plane */
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if ( aInfo->plane == NULL && bInfo->plane != NULL ) {
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return 1;
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}
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else if ( aInfo->plane != NULL && bInfo->plane == NULL ) {
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return -1;
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}
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else if ( aInfo->plane != NULL && bInfo->plane != NULL ) {
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for ( i = 0; i < 3; i++ )
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/* then lightmap status */
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if ( aInfo.hasLightmap < bInfo.hasLightmap ) {
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return false;
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}
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else if ( aInfo.hasLightmap > bInfo.hasLightmap ) {
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return true;
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}
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/* 27: then shader! */
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if ( aInfo.si < bInfo.si ) {
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return false;
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}
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else if ( aInfo.si > bInfo.si ) {
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return true;
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}
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/* then lightmap sample size */
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if ( aInfo.sampleSize < bInfo.sampleSize ) {
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return false;
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}
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else if ( aInfo.sampleSize > bInfo.sampleSize ) {
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return true;
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}
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/* then lightmap axis */
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo->plane->normal()[ i ] < bInfo->plane->normal()[ i ] ) {
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return 1;
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if ( aInfo.axis[ i ] < bInfo.axis[ i ] ) {
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return false;
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}
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else if ( aInfo->plane->normal()[ i ] > bInfo->plane->normal()[ i ] ) {
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return -1;
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else if ( aInfo.axis[ i ] > bInfo.axis[ i ] ) {
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return true;
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}
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}
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if ( aInfo->plane->dist() < bInfo->plane->dist() ) {
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return 1;
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/* then plane */
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if ( aInfo.plane == NULL && bInfo.plane != NULL ) {
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return false;
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}
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else if ( aInfo->plane->dist() > bInfo->plane->dist() ) {
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return -1;
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else if ( aInfo.plane != NULL && bInfo.plane == NULL ) {
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return true;
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}
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else if ( aInfo.plane != NULL && bInfo.plane != NULL ) {
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo.plane->normal()[ i ] < bInfo.plane->normal()[ i ] ) {
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return false;
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}
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else if ( aInfo.plane->normal()[ i ] > bInfo.plane->normal()[ i ] ) {
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return true;
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}
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}
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if ( aInfo.plane->dist() < bInfo.plane->dist() ) {
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return false;
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}
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else if ( aInfo.plane->dist() > bInfo.plane->dist() ) {
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return true;
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}
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}
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/* then position in world */
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo.minmax.mins[ i ] < bInfo.minmax.mins[ i ] ) {
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return false;
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}
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else if ( aInfo.minmax.mins[ i ] > bInfo.minmax.mins[ i ] ) {
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return true;
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}
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}
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/* these are functionally identical (this should almost never happen) */
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return false;
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}
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/* then position in world */
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for ( i = 0; i < 3; i++ )
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{
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if ( aInfo->minmax.mins[ i ] < bInfo->minmax.mins[ i ] ) {
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return 1;
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}
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else if ( aInfo->minmax.mins[ i ] > bInfo->minmax.mins[ i ] ) {
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return -1;
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}
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}
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/* these are functionally identical (this should almost never happen) */
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return 0;
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}
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};
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@@ -1079,7 +1066,7 @@ void SetupSurfaceLightmaps( void ){
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maxMapDistance = vector3_length( g_mapMinmax.maxs - g_mapMinmax.mins );
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/* sort the surfaces info list */
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qsort( sortSurfaces, numBSPDrawSurfaces, sizeof( int ), CompareSurfaceInfo );
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std::sort( sortSurfaces, sortSurfaces + numBSPDrawSurfaces, CompareSurfaceInfo() );
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/* allocate a list of surfaces that would go into raw lightmaps */
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numLightSurfaces = 0;
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@@ -2205,64 +2192,53 @@ static void FindOutLightmaps( rawLightmap_t *lm, bool fastAllocate ){
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/*
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CompareRawLightmap()
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compare function for qsort()
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CompareRawLightmap
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compare functor for std::sort()
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*/
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static int CompareRawLightmap( const void *a, const void *b ){
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rawLightmap_t *alm, *blm;
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surfaceInfo_t *aInfo, *bInfo;
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int i, min, diff;
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struct CompareRawLightmap
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{
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bool operator()( const int a, const int b ) const {
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int diff;
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/* get lightmaps */
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const rawLightmap_t& alm = rawLightmaps[ a ];
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const rawLightmap_t& blm = rawLightmaps[ b ];
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/* get lightmaps */
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alm = &rawLightmaps[ *( (const int*) a ) ];
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blm = &rawLightmaps[ *( (const int*) b ) ];
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/* get min number of surfaces */
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const int min = std::min( alm.numLightSurfaces, blm.numLightSurfaces );
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/* get min number of surfaces */
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min = std::min( alm->numLightSurfaces, blm->numLightSurfaces );
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/* iterate */
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for ( int i = 0; i < min; i++ )
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{
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/* get surface info */
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const surfaceInfo_t& aInfo = surfaceInfos[ lightSurfaces[ alm.firstLightSurface + i ] ];
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const surfaceInfo_t& bInfo = surfaceInfos[ lightSurfaces[ blm.firstLightSurface + i ] ];
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//#define allocate_bigger_first
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#ifdef allocate_bigger_first
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/* compare size, allocate bigger first */
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// fastAllocate commit part: can kick fps by unique lightmap/shader combinations*=~2 + bigger compile time
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//return -diff; makes packing faster and rough
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diff = ( blm->w * blm->h ) - ( alm->w * alm->h );
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if ( diff != 0 ) {
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return diff;
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}
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#endif
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/* iterate */
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for ( i = 0; i < min; i++ )
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{
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/* get surface info */
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aInfo = &surfaceInfos[ lightSurfaces[ alm->firstLightSurface + i ] ];
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bInfo = &surfaceInfos[ lightSurfaces[ blm->firstLightSurface + i ] ];
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/* compare shader names */
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diff = strcmp( aInfo->si->shader, bInfo->si->shader );
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if ( diff != 0 ) {
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return diff;
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/* compare shader names */
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diff = strcmp( aInfo.si->shader, bInfo.si->shader );
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if ( diff != 0 ) {
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return diff < 0;
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}
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}
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}
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/* test style count */
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diff = 0;
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for ( i = 0; i < MAX_LIGHTMAPS; i++ )
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diff += blm->styles[ i ] - alm->styles[ i ];
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if ( diff ) {
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return diff;
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/* test style count */
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diff = 0;
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for ( int i = 0; i < MAX_LIGHTMAPS; i++ )
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diff += blm.styles[ i ] - alm.styles[ i ];
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if ( diff != 0 ) {
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return diff < 0;
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}
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/* compare size */
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diff = ( blm.w * blm.h ) - ( alm.w * alm.h );
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if ( diff != 0 ) {
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return diff < 0;
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}
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/* must be equivalent */
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return false;
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}
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#ifndef allocate_bigger_first
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/* compare size */
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diff = ( blm->w * blm->h ) - ( alm->w * alm->h );
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if ( diff != 0 ) {
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return diff;
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}
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#endif
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/* must be equivalent */
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return 0;
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}
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};
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void FillOutLightmap( outLightmap_t *olm ){
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int x, y;
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@@ -2947,7 +2923,7 @@ void StoreSurfaceLightmaps( bool fastAllocate ){
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/* fill it out and sort it */
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for ( i = 0; i < numRawLightmaps; i++ )
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sortLightmaps[ i ] = i;
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qsort( sortLightmaps, numRawLightmaps, sizeof( int ), CompareRawLightmap );
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std::sort( sortLightmaps, sortLightmaps + numRawLightmaps, CompareRawLightmap() );
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Sys_Printf( "%d.", (int) ( I_FloatTime() - timer_start ) );
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