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remove odd newlines
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@@ -444,7 +444,6 @@ void sphere_construct_wire( Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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static_cast<float>( ds )
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);
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}
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}
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void sphere_draw_wire( const Vector3& origin, float radius, const Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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@@ -670,7 +669,6 @@ void light_draw( const AABB& aabb_light, RenderStateFlags state ){
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gl().glVertex3fv( e->origin );
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gl().glVertex3fv( vTemp );
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gl().glEnd();
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}
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#endif
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}
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