{ "procedures": [ { "name": "glCreateShader", "inputs": [["type","unsigned int"]], "outputs": [["shader","unsigned int"]], "desc": "Creates an empty shader object of the specified type." }, { "name": "glShaderSource", "inputs": [["shader","unsigned int"],["count","int"],["source","string"]], "outputs": [], "desc": "Sets the source code for a shader object." }, { "name": "glCompileShader", "inputs": [["shader","unsigned int"]], "outputs": [], "desc": "Compiles the source code of a shader object." }, { "name": "glGetShaderiv", "inputs": [["shader","unsigned int"],["pname","unsigned int"]], "outputs": [["params","int"]], "desc": "Retrieves a parameter value from a shader object." }, { "name": "glCreateProgram", "inputs": [], "outputs": [["program","unsigned int"]], "desc": "Creates an empty shader program object." }, { "name": "glAttachShader", "inputs": [["program","unsigned int"],["shader","unsigned int"]], "outputs": [], "desc": "Attaches a shader object to a shader program." }, { "name": "glLinkProgram", "inputs": [["program","unsigned int"]], "outputs": [], "desc": "Links the attached shaders into an executable program." }, { "name": "glGetProgramiv", "inputs": [["program","unsigned int"],["pname","unsigned int"]], "outputs": [["params","int"]], "desc": "Retrieves a parameter value from a program object." }, { "name": "glGenVertexArrays", "inputs": [["n","unsigned int"]], "outputs": [["arrays","unsigned int"]], "desc": "Generates vertex array object (VAO) names." }, { "name": "glBindVertexArray", "inputs": [["array","unsigned int"]], "outputs": [], "desc": "Binds a VAO for use in subsequent vertex operations." }, { "name": "glGenBuffers", "inputs": [["n","unsigned int"]], "outputs": [["buffers","unsigned int"]], "desc": "Generates buffer object names." }, { "name": "glBindBuffer", "inputs": [["target","unsigned int"],["buffer","unsigned int"]], "outputs": [], "desc": "Binds a buffer object to a target." }, { "name": "glBufferData", "inputs": [["target","unsigned int"],["size","int"],["data","string"],["usage","unsigned int"]], "outputs": [], "desc": "Uploads vertex data to the currently bound buffer." }, { "name": "glVertexAttribPointer", "inputs": [["index","unsigned int"],["size","int"],["type","unsigned int"],["normalized","int"],["stride","int"],["pointer","int"]], "outputs": [], "desc": "Defines how vertex data is mapped to a shader attribute." }, { "name": "glEnableVertexAttribArray", "inputs": [["index","unsigned int"]], "outputs": [], "desc": "Enables a vertex attribute array for rendering." }, { "name": "glUseProgram", "inputs": [["program","unsigned int"]], "outputs": [], "desc": "Activates a shader program for rendering." }, { "name": "glDrawArrays", "inputs": [["mode","unsigned int"],["first","int"],["count","int"]], "outputs": [], "desc": "Renders primitives from the currently bound vertex data." }, { "name": "glClear", "inputs": [["mask","unsigned int"]], "outputs": [], "desc": "Clears the specified buffers (color, depth, stencil)." }, { "name": "glClearColor", "inputs": [["red","float"],["green","float"],["blue","float"],["alpha","float"]], "outputs": [], "desc": "Sets the clear color used when clearing the color buffer." }, { "name": "glDeleteShader", "inputs": [["shader","unsigned int"]], "outputs": [], "desc": "Deletes a shader object and frees its resources." }, { "name": "glDeleteProgram", "inputs": [["program","unsigned int"]], "outputs": [], "desc": "Deletes a shader program and frees its resources." }, { "name": "glViewport", "inputs": [["x","int"],["y","int"],["width","int"],["height","int"]], "outputs": [], "desc": "Sets the viewport rectangle for rendering." } ] }