Files
Battle-for-Tismo/tests/map_modes_test.js
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JavaScript

import { TestCase } from "./framework/test_case.js";
import { setupDom, teardownDom } from "./framework/dom.js";
import { MapView } from "../client/js/map_view.js";
import { CIVILISATIONS, PROTO_UNITS } from "../shared/data.js";
import {
ECONOMIC_GRADIENT,
ECONOMIC_MODES,
economicColour,
economicFraction,
} from "../client/js/map_view/economic.js";
import { smallState, mapLayers } from "./framework/helpers.js";
function cssRgb(hex) {
const value = hex.replace("#", "");
const r = parseInt(value.slice(0, 2), 16);
const g = parseInt(value.slice(2, 4), 16);
const b = parseInt(value.slice(4, 6), 16);
return `rgb(${r}, ${g}, ${b})`;
}
function luminance(hex) {
const value = hex.replace("#", "");
const r = parseInt(value.slice(0, 2), 16);
const g = parseInt(value.slice(2, 4), 16);
const b = parseInt(value.slice(4, 6), 16);
return 0.2126 * r + 0.7152 * g + 0.0722 * b;
}
export class MapModesTest extends TestCase {
async test_economic_fraction_clamps_and_centres_a_flat_range() {
this.assertApprox(economicFraction(0, 0, 10), 0, 1e-9, "the minimum is zero");
this.assertApprox(economicFraction(10, 0, 10), 1, 1e-9, "the maximum is one");
this.assertApprox(economicFraction(5, 0, 10), 0.5, 1e-9, "the middle is halfway");
this.assertApprox(economicFraction(-4, 0, 10), 0, 1e-9, "below the range clamps");
this.assertApprox(economicFraction(40, 0, 10), 1, 1e-9, "above the range clamps");
this.assertApprox(economicFraction(7, 7, 7), 0.5, 1e-9, "a flat range sits mid-scale");
}
async test_economic_colour_runs_from_yellow_to_blue() {
const low = economicColour(0, 0, 100);
const high = economicColour(100, 0, 100);
this.assertEqual(low, ECONOMIC_GRADIENT[0], "the poorest tile is the first stop");
this.assertEqual(high, ECONOMIC_GRADIENT[ECONOMIC_GRADIENT.length - 1],
"the richest tile is the last stop");
this.assertGreater(luminance(low), luminance(high),
"the scale darkens as the value rises, so magnitude reads without colour");
const mid = economicColour(50, 0, 100);
this.assertTrue(/^#[0-9a-f]{6}$/.test(mid), `a valid colour: ${mid}`);
}
async test_every_economic_mode_has_a_label_and_formatter() {
for (const id of ["gdp", "population"]) {
const meta = ECONOMIC_MODES[id];
this.assertNotNull(meta, `${id} is catalogued`);
this.assertTrue(typeof meta.label === "string" && meta.label.length > 0, "it has a label");
this.assertTrue(typeof meta.format === "function", "it has a formatter");
this.assertTrue(meta.format(1234).length > 0, "the formatter returns text");
}
}
async test_the_economic_legend_names_its_range() {
const state = smallState();
const env = await setupDom();
const map = this.buildMap(env);
try {
map.applySnapshot(state.snapshot(0));
map.setMapMode("gdp");
const values = new Map();
for (const k in map.tiles) values.set(k, 1234);
map.setEconomicData("gdp", values, 100, 1234);
this.assertTrue(map.economic, "the GDP mode is active");
this.assertFalse(map.political, "the political fill is off");
this.assertFalse(env.$("#map-legend").hasClass("hidden"), "the legend is shown");
this.assertEqual(env.$("#map-legend-title").text(), "GDP per capita", "the legend is titled");
this.assertEqual(env.$("#map-legend-min").text(), "€100", "the legend shows the minimum");
this.assertEqual(env.$("#map-legend-max").text(), "€1 234", "the legend shows the maximum");
// Every land tile carries the top-of-range colour, so the fill is live.
const top = economicColour(1234, 100, 1234);
let painted = false;
env.$("#layer-terrain .hex.terrain").each((_index, element) => {
const value = element.style.backgroundColor;
if (value === top || value === cssRgb(top)) painted = true;
});
this.assertTrue(painted, "tiles are painted on the colour scale");
} finally {
teardownDom(env);
}
}
async test_switching_modes_repaints_and_resets_the_legend() {
const state = smallState();
const env = await setupDom();
const map = this.buildMap(env);
try {
map.applySnapshot(state.snapshot(0));
// Terrain at this zoom is the default plain map.
this.assertFalse(map.political, "terrain mode at close zoom is not political");
this.assertFalse(map.economic, "terrain mode is not economic");
map.setMapMode("political");
this.assertTrue(map.political, "political mode forces the political fill");
this.assertTrue(map.$world.hasClass("political"), "the world is flagged political");
this.assertTrue(env.$("#map-legend").hasClass("hidden"), "no economic legend");
map.setMapMode("population");
this.assertTrue(map.economic, "population mode is economic");
this.assertFalse(map.political, "political is off in an economic mode");
map.setMapMode("terrain");
this.assertFalse(map.economic, "terrain clears the economic fill");
this.assertTrue(env.$("#map-legend").hasClass("hidden"), "the legend is hidden again");
} finally {
teardownDom(env);
}
}
buildMap(env) {
const map = new MapView(env.$("#map-viewport"), env.$("#map-world"), mapLayers(env.$));
map.$viewport.width = () => 800;
map.$viewport.height = () => 600;
map.setCatalogue(CIVILISATIONS, PROTO_UNITS);
return map;
}
}