- run_tests.js discovers and runs each *_test.js in its own worker process (--jobs N to cap the pool, --file <name> for a single suite) - GameState caches the deterministic terrain, city sites and road network by (seed, mapConfig, civ count), rebuilding only the mutable per-game state - the snapshot ships mapConfig and the client rebuilds terrain from it, so the DOM tests can use the small map fixture and a non-default config renders right - shortestPaths can stop once every target city is settled
162 lines
6.4 KiB
JavaScript
162 lines
6.4 KiB
JavaScript
import { TestCase } from "./framework/test_case.js";
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import { setupDom, teardownDom, FakeWebSocket } from "./framework/dom.js";
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import { CIVILISATIONS } from "../shared/data.js";
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import { smallState } from "./framework/helpers.js";
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const flush = () => new Promise((resolve) => setTimeout(resolve, 0));
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export class AppTest extends TestCase {
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async test_join_flow() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?join=${Date.now()}`);
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this.assertSize(env.$("#new-civs li"), CIVILISATIONS.length);
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this.assertTrue(env.$("#new-civs li").first().find("img").length === 1, "civ picker shows flags");
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env.$("#menu-join").click();
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this.assertTrue(env.$("#screen-join").hasClass("active"));
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const listSocket = FakeWebSocket.last;
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listSocket.simulateOpen();
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await flush();
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this.assertEqual(listSocket.lastSent(), { t: "request_games" });
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listSocket.simulateMessage({
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t: "game_list",
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games: [{ name: "Game 999", date: "1 January 2000, 00:00", players: 1, civs: ["France", "Britain"] }],
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});
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this.assertSize(env.$("#join-games li"), 1);
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env.$("#join-name").val("Carol");
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env.$("#join-password").val("pw");
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env.$("#join-go").click();
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const joinSocket = FakeWebSocket.last;
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this.assert(joinSocket !== listSocket, "joining opens a fresh connection");
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joinSocket.simulateOpen();
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await flush();
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this.assertEqual(joinSocket.lastSent(), { t: "login", name: "Carol", password: "pw" });
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joinSocket.simulateMessage({ t: "assigned", playerId: 2, admin: false, name: "Carol" });
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this.assertFalse(env.$("#screen-game").hasClass("active"), "no game screen before picking");
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joinSocket.simulateMessage({
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t: "choose_civ",
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civs: [{ index: 1, id: "britain", name: "Britain" }],
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});
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this.assertTrue(env.$("#screen-choose").hasClass("active"));
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this.assertSize(env.$("#choose-civs li"), 1);
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env.$("#choose-civs li").first().click();
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this.assertEqual(joinSocket.lastSent(), { t: "claim_civ", civ: 1 });
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joinSocket.simulateMessage({ t: "civ_assigned", civ: 1 });
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this.assertTrue(env.$("#screen-game").hasClass("active"));
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joinSocket.simulateMessage({ t: "game_state", state: smallState().snapshot(1) });
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this.assertEqual(env.$("#civ-name").text(), "Britain");
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this.assertFalse(env.$("#stat-pop").text() === "0");
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} finally {
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teardownDom(env);
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}
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}
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async test_join_without_a_free_nation_becomes_a_spectator() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?spectate=${Date.now()}`);
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env.$("#menu-join").click();
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const listSocket = FakeWebSocket.last;
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listSocket.simulateOpen();
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await flush();
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listSocket.simulateMessage({ t: "game_list", games: [{ name: "Game 999" }] });
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env.$("#join-name").val("Carol");
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env.$("#join-password").val("pw");
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env.$("#join-go").click();
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const joinSocket = FakeWebSocket.last;
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joinSocket.simulateOpen();
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await flush();
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joinSocket.simulateMessage({ t: "assigned", playerId: 2, admin: false, name: "Carol" });
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joinSocket.simulateMessage({ t: "choose_civ", civs: [] });
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this.assertTrue(env.$("#screen-game").hasClass("active"), "no choice means a spectator view");
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} finally {
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teardownDom(env);
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}
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}
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async test_new_game_defaults() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?defaults=${Date.now()}`);
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env.$("#menu-create").click();
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this.assertEqual(env.$("#new-name").val(), "adrien");
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this.assertEqual(env.$("#new-password").val(), "admin");
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this.assertEqual(Number(env.$("#new-count").val()), CIVILISATIONS.length, "all nations by default");
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this.assertEqual(env.$("#new-civs li.selected").attr("data-civ-id"), CIVILISATIONS[0].id);
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} finally {
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teardownDom(env);
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}
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}
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async test_civilisation_picker_is_alphabetical() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?sort=${Date.now()}`);
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const names = env.$("#new-civs li span").map((_, el) => env.$(el).text()).get();
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const expected = names.slice().sort((a, b) => a.localeCompare(b));
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this.assertEqual(names, expected);
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this.assertEqual(env.$("#new-civs li.selected").attr("data-civ-id"), CIVILISATIONS[0].id);
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} finally {
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teardownDom(env);
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}
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}
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async test_create_flow_sends_setup_and_renders() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?create=${Date.now()}`);
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env.$("#menu-create").click();
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this.assertTrue(env.$("#screen-new").hasClass("active"));
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env.$("#new-name").val("Alice");
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env.$("#new-password").val("pw");
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env.$("#new-count").val("3");
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env.$("#new-start").click();
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const socket = FakeWebSocket.last;
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socket.simulateOpen();
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await flush();
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this.assertEqual(socket.lastSent(), { t: "login", name: "Alice", password: "pw" });
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socket.simulateMessage({ t: "assigned", playerId: 1, admin: true, name: "Alice" });
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await flush();
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this.assertTrue(env.$("#screen-game").hasClass("active"));
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const setupMessage = socket.lastSent();
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this.assertEqual(setupMessage.t, "configure_game");
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this.assertEqual(setupMessage.setup.player_civ, 0);
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this.assertEqual(setupMessage.setup.civilisations, ["france", "britain", "slovenia"]);
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socket.simulateMessage({ t: "game_state", state: smallState(["france", "britain", "slovenia"], 4242).snapshot(0) });
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this.assertEqual(env.$("#civ-name").text(), "France");
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this.assertFalse(env.$("#stat-pop").text() === "0");
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} finally {
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teardownDom(env);
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}
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}
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async test_missing_credentials_show_a_message() {
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const env = await setupDom();
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try {
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FakeWebSocket.reset();
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await import(`../client/js/app.js?validation=${Date.now()}`);
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env.$("#menu-create").click();
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env.$("#new-name").val("");
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env.$("#new-password").val("");
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env.$("#new-start").click();
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this.assertEqual(env.$("#new-status").text(), "Enter a name and a password.");
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this.assertEmpty(FakeWebSocket.instances, "no connection is attempted");
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} finally {
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teardownDom(env);
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}
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}
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}
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