Files
Battle-for-Tismo/tests/app_test.js
T
adrien e7ee5dbf0e Added the resource economy, its works and their icons
- Five resources (energy, steel, food, luxury, high-tech) with per-city stores, a world market, delivery and material upkeep.
- Resource-producing tile works built outside cities; every nation opens with the works its economy needs.
- Real game-icons.net art replacing the dummy icons for the new resources and works, with the credits updated.
2026-09-22 05:27:11 +02:00

145 lines
5.8 KiB
JavaScript

import { TestCase } from "./framework/test_case.js";
import { setupDom, teardownDom, FakeWebSocket } from "./framework/dom.js";
import { smallState } from "./framework/helpers.js";
const flush = () => new Promise((resolve) => setTimeout(resolve, 0));
export class AppTest extends TestCase {
async test_join_flow() {
const env = await setupDom();
try {
FakeWebSocket.reset();
await import(`../client/js/app.js?join=${Date.now()}`);
this.assertSize(env.$("#menu-create"), 0, "there is no Create game button");
env.$("#menu-join").click();
this.assertTrue(env.$("#screen-join").hasClass("active"));
const listSocket = FakeWebSocket.last;
listSocket.simulateOpen();
await flush();
this.assertEqual(listSocket.lastSent(), { t: "request_games" });
listSocket.simulateMessage({
t: "game_list",
games: [{ name: "Game 999", date: "1 January 2000, 00:00", players: 1, civs: ["France", "Britain"] }],
});
this.assertSize(env.$("#join-games li"), 1);
env.$("#join-name").val("Carol");
env.$("#join-password").val("pw");
env.$("#join-go").click();
const joinSocket = FakeWebSocket.last;
this.assert(joinSocket !== listSocket, "joining opens a fresh connection");
joinSocket.simulateOpen();
await flush();
this.assertEqual(joinSocket.lastSent(), { t: "login", name: "Carol", password: "pw" });
joinSocket.simulateMessage({ t: "assigned", playerId: 2, admin: false, name: "Carol" });
this.assertFalse(env.$("#screen-game").hasClass("active"), "no game screen before picking");
const state = smallState();
const britain = state.civilisations.findIndex((civ) => civ.id === "britain");
joinSocket.simulateMessage({
t: "choose_civ",
civs: [{ index: britain, id: "britain", name: "Britain" }],
});
this.assertTrue(env.$("#screen-choose").hasClass("active"));
this.assertSize(env.$("#choose-civs li"), 1);
env.$("#choose-civs li").first().click();
this.assertEqual(joinSocket.lastSent(), { t: "claim_civ", civ: britain });
joinSocket.simulateMessage({ t: "civ_assigned", civ: britain });
this.assertTrue(env.$("#screen-game").hasClass("active"));
joinSocket.simulateMessage({ t: "game_state", state: state.snapshot(britain) });
this.assertEqual(env.$("#civ-name").text(), "Britain");
this.assertFalse(env.$("#stat-pop").text() === "0");
} finally {
teardownDom(env);
}
}
async test_join_without_a_free_nation_becomes_a_spectator() {
const env = await setupDom();
try {
FakeWebSocket.reset();
await import(`../client/js/app.js?spectate=${Date.now()}`);
env.$("#menu-join").click();
const listSocket = FakeWebSocket.last;
listSocket.simulateOpen();
await flush();
listSocket.simulateMessage({ t: "game_list", games: [{ name: "Game 999" }] });
env.$("#join-name").val("Carol");
env.$("#join-password").val("pw");
env.$("#join-go").click();
const joinSocket = FakeWebSocket.last;
joinSocket.simulateOpen();
await flush();
joinSocket.simulateMessage({ t: "assigned", playerId: 2, admin: false, name: "Carol" });
joinSocket.simulateMessage({ t: "choose_civ", civs: [] });
this.assertTrue(env.$("#screen-game").hasClass("active"), "no choice means a spectator view");
} finally {
teardownDom(env);
}
}
async test_missing_credentials_show_a_message() {
const env = await setupDom();
try {
FakeWebSocket.reset();
await import(`../client/js/app.js?validation=${Date.now()}`);
env.$("#menu-join").click();
const listSocket = FakeWebSocket.last;
listSocket.simulateOpen();
await flush();
listSocket.simulateMessage({ t: "game_list", games: [{ name: "Game 999" }] });
env.$("#join-name").val("");
env.$("#join-password").val("");
env.$("#join-go").click();
this.assertEqual(env.$("#join-status").text(), "Enter a name and a password.");
this.assertSize(FakeWebSocket.instances, 1, "no new connection is attempted");
} finally {
teardownDom(env);
}
}
async assertLocalPageAutoJoins(url, tag) {
const env = await setupDom({ url });
try {
FakeWebSocket.reset();
await import(`../client/js/app.js?local-${tag}=${Date.now()}`);
env.$("#menu-join").click();
this.assertFalse(env.$("#screen-join").hasClass("active"), "the login form is skipped");
const socket = FakeWebSocket.last;
socket.simulateOpen();
await flush();
this.assertEqual(socket.lastSent(), { t: "login", name: "adrien", password: "admin" });
socket.simulateMessage({ t: "assigned", playerId: 1, admin: true, name: "adrien" });
const state = smallState();
const france = state.civilisations.findIndex((civ) => civ.id === "france");
socket.simulateMessage({
t: "choose_civ",
civs: [{ index: france, id: "france", name: "France" }],
});
this.assertEqual(socket.lastSent(), { t: "claim_civ", civ: france }, "France is claimed");
this.assertFalse(env.$("#screen-choose").hasClass("active"), "the picker is skipped");
socket.simulateMessage({ t: "civ_assigned", civ: france });
this.assertTrue(env.$("#screen-game").hasClass("active"));
socket.simulateMessage({ t: "game_state", state: state.snapshot(france) });
this.assertEqual(env.$("#civ-name").text(), "France");
} finally {
teardownDom(env);
}
}
async test_a_127_page_joins_as_adrien_with_france() {
await this.assertLocalPageAutoJoins("http://127.0.0.1/client/index.html", "127");
}
async test_a_localhost_page_joins_as_adrien_with_france() {
await this.assertLocalPageAutoJoins("http://localhost/client/index.html", "localhost");
}
}