- Five resources (energy, steel, food, luxury, high-tech) with per-city stores, a world market, delivery and material upkeep. - Resource-producing tile works built outside cities; every nation opens with the works its economy needs. - Real game-icons.net art replacing the dummy icons for the new resources and works, with the credits updated.
21 lines
683 B
JavaScript
21 lines
683 B
JavaScript
// Catalogue barrel. Every module re-exports its slice of the game's data here,
|
|
// so callers can import from a single place while each concern lives in its own
|
|
// small file.
|
|
|
|
export * from "./effects.js";
|
|
export * from "./relations.js";
|
|
export * from "./civilisations.js";
|
|
export * from "./units.js";
|
|
export * from "./buildings.js";
|
|
export * from "./governments.js";
|
|
export * from "./technologies.js";
|
|
export * from "./statuses.js";
|
|
export * from "./combat.js";
|
|
export * from "./economy.js";
|
|
export * from "./politics.js";
|
|
export * from "./map_config.js";
|
|
export * from "./terrain.js";
|
|
export * from "./roads.js";
|
|
export * from "./resources.js";
|
|
export * from "./improvements.js";
|