- Five resources (energy, steel, food, luxury, high-tech) with per-city stores, a world market, delivery and material upkeep. - Resource-producing tile works built outside cities; every nation opens with the works its economy needs. - Real game-icons.net art replacing the dummy icons for the new resources and works, with the credits updated.
16 lines
806 B
JavaScript
16 lines
806 B
JavaScript
// The modal panels of the game HUD: the city panel (train + buildings +
|
|
// regional budget), the nation panel (government + technology + budget +
|
|
// diplomacy) and the generic confirm and news dialogs. They only display state
|
|
// supplied by the game screen and forward the player's choices as orders.
|
|
//
|
|
// Each panel lives in its own module in ./modals/; this file is the stable
|
|
// import path.
|
|
|
|
export { CityModal } from "./modals/city.js";
|
|
export { NationModal } from "./modals/nation.js";
|
|
export { ConfirmModal } from "./modals/confirm.js";
|
|
export { NewsModal } from "./modals/news.js";
|
|
export { MapModesModal } from "./modals/map_modes.js";
|
|
export { CapabilityModal } from "./modals/capabilities.js";
|
|
export { describeNews, marketPricesFrom, quotedMoney, quotedBuildCost } from "./modals/format.js";
|