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Battle-for-Tismo/shared/data/improvements.js
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JavaScript

// Player-buildable tile improvements. A tile carries at most one, laid down on
// land the civilisation controls: a road or a railway, the latter twice as fast
// again as a road. Both are bought outright and then cost an hourly maintenance
// for every tile of the network a nation holds.
export const TRANSPORT_IMPROVEMENTS = [
{
id: "road",
name: "Road",
// The texture the client draws the tile with.
texture: "road",
// Travel multiplier once a unit is on the tile. Unimproved grass is 1.0, so
// a road moves twice as fast and a railway twice as fast again (50% faster
// than a road).
movementCostMultiplier: 0.5,
buildCost: 50_000_000,
maintenance: 100_000,
},
{
id: "railway",
name: "Railway",
texture: "rail",
movementCostMultiplier: 0.25,
buildCost: 150_000_000,
maintenance: 300_000,
},
];
export const TRANSPORT_BY_ID = Object.fromEntries(
TRANSPORT_IMPROVEMENTS.map((improvement) => [improvement.id, improvement])
);
export function transportImprovement(id) {
return TRANSPORT_BY_ID[id] || null;
}