The simple economy pays for propaganda out of the nation's culture stock and lapses a campaign it can no longer fund, but the tab quoted money and never named the store. Give culture the clapperboard icon as a non-tradeable resource like research, read the stock and the campaigns' daily drain out on the Propaganda tab, and price every campaign figure in culture when the simple economy runs.
65 lines
3.9 KiB
JavaScript
65 lines
3.9 KiB
JavaScript
// Generated by scripts/generate-devlog.js from `git log`; do not edit.
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// The pre-commit hook refreshes it so the main menu shows the latest commits.
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export const DEVLOG = [
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{
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"hash": "9fc94a8",
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"date": "2026-09-28",
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"subject": "Rebuilt the technology panel as one lane-routed draggable graph",
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"body": ""
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},
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{
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"hash": "3c737e9",
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"date": "2026-09-28",
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"subject": "Derived every description figure from the rule it describes",
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"body": ""
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},
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{
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"hash": "c85f79f",
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"date": "2026-09-27",
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"subject": "Drew one bombardment arc per stack above the unit icons",
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"body": ""
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},
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{
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"hash": "4d3591c",
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"date": "2026-09-27",
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"subject": "Corrected the catalogue descriptions and quoted every rate per day",
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"body": ""
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},
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{
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"hash": "26e5141",
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"date": "2026-09-25",
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"subject": "Split the resource tooltip into aligned production and consumption lines",
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"body": ""
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},
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{
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"hash": "0a1c2d0",
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"date": "2026-09-25",
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"subject": "Guaranteed the 45-second starter build even on an unpowered map",
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"body": ""
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},
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{
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"hash": "80d2e22",
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"date": "2026-09-25",
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"subject": "Sped up simple construction and showed resource costs on build cards",
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"body": ""
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},
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{
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"hash": "4e11af2",
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"date": "2026-09-25",
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"subject": "Showed the nation's resource pool in the simple economy's top panel",
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"body": "The top bar now carries a two-by-two grid of the four storable goods, each a big icon, the grouped pool and an arrow reading production against consumption (purchases excluded); hovering a chip names both daily figures. The quantity column reserves room for 99 999 999 999 so the layout never shifts as stocks grow.\n\nformatResourceAmount paired each prefix with a divisor a thousand times too large, so a million tonnes printed as 1 kt; the steps now move together as kt, Mt, Gt and Tt."
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},
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{
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"hash": "d5305da",
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"date": "2026-09-25",
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"subject": "Gave the world a simple economy: one pool per nation and a global market",
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"body": "The simple economy is now the default and the old simulation is frozen as the hard model, selectable per game. A nation keeps one resource pool available in every region, fed by public production works rather than private per-region stores, and construction and training begin at once, paced by the region's spare power instead of gathering materials over days.\n\nMoney is euro only: a per-inhabitant daily tax funds a treasury spent in a global market, where buy and sell lots trade against the world stock and move its price. The hard economy keeps its per-nation currencies, central banks and exchange rates.\n\nSimple games skip the price-settling warmup and economic migration; the snapshot carries the economy model, the market and the pool figures the client draws. Added the matching test suites and the design briefs under docs/simple_economy."
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},
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{
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"hash": "49613f2",
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"date": "2026-09-24",
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"subject": "Made training gather materials, fixed the trade graph, and banked money gifts",
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"body": "Unit orders now gather steel and high-tech over the days before training, exactly as buildings do, and clicking a queued order reveals what it is gathering, its reserved budget and the soldiers it will draw.\n\nThe trade graph cached a producer-less node list under a stamp that already reflected the producers' stores, so every seeded mine stayed invisible to buyers and rare-good prices settled at a huge multiple of base; the storage nodes are now re-read after production.\n\nMoney gifts draw the giver's central-bank reserves in the denomination first, buy the rest from the issuing bank at the market rate, convert into the receiver's currency, and cannot buy from a bank their nation is at war with.\n\nPruned the finished design briefs (intelligence, stacks, air movement, politics performance, economy balance, training UI and FIXME) and refreshed the index and cross-references."
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}
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];
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