1.4 KiB
1.4 KiB
Design docs — index
Standalone briefs for the open work, each written so a new session can pick up one area without re-reading the codebase. They duplicate the common project context on purpose.
| Doc | Area |
|---|---|
INTELLIGENCE.md |
Intelligence tab, spy unit, sabotage, city/comms spying, counter-intelligence, spy satellites, the uranium-enrichment warning. |
STACKS.md |
Splitting unit stacks ergonomically; stacks pathfinding as one body with allied/at-war territory walkable. |
AIR_MOVEMENT.md |
Airplanes moving in straight lines instead of along hex tiles. |
ECONOMY_BALANCE.md |
Making luxury and high-tech world prices settle instead of plateauing. |
POLITICS_PERFORMANCE.md |
Speeding up the hourly politics/migration tick with version-keyed memoisation. |
TRAINING_UI.md |
Showing what a unit being trained is gathering when the player clicks it. |
ICONS.md |
Replacing the placeholder "dummy icon" SVGs with real art. |
SIMPLIFICATIONS.md |
The [~] roadmap items: deliberate simplifications worth revisiting. |
ROADMAP.md remains the authoritative task list; these docs add the why and
the design space around the open items.
Done but not yet ticked in ROADMAP.md (as of writing): the ranged-attack
button for a stack (roadmap §5) and the resource-cost line in the budget table
(roadmap §7) are implemented in the working tree.