163 lines
6.1 KiB
JavaScript
163 lines
6.1 KiB
JavaScript
import { TestCase } from "./framework/test_case.js";
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import {
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buildingBuildCost,
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buildingRefund,
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buildingUpkeep,
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buildingEffectValue,
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governmentChangeCost,
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prerequisitesMet,
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defenseFactors,
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defenseMultiplier,
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unitDefense,
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productionFactors,
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productionFromFactors,
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} from "../shared/rules.js";
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import { effectValue, TECHNOLOGIES, TERRAIN_TILES } from "../shared/data.js";
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function proto(overrides = {}) {
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return {
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baseCost: 0,
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costAlpha: 1.5,
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refundFraction: 0.5,
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effects: [],
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...overrides,
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};
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}
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function terrain(type) {
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return TERRAIN_TILES.find((t) => t.terrainType === type);
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}
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export class RulesTest extends TestCase {
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test_build_cost_grows_with_level_and_ignores_gdp() {
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const building = proto({ baseCost: 100, costAlpha: 2.0 });
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this.assertApprox(buildingBuildCost(building, 0), 100);
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this.assertApprox(buildingBuildCost(building, 1), 200);
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this.assertApprox(buildingBuildCost(building, 2), 400);
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this.assertApprox(buildingBuildCost(building, 3), 100 * Math.pow(2.0, 3));
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}
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test_upkeep_and_refund_follow_the_build_cost() {
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const building = proto({ baseCost: 100, costAlpha: 2.0 });
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this.assertEqual(buildingUpkeep(building, 0), 0);
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this.assertApprox(buildingUpkeep(building, 1), 1);
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this.assertApprox(buildingUpkeep(building, 2), 2);
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this.assertApprox(buildingUpkeep(building, 3), 4);
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const refunding = proto({ baseCost: 100, refundFraction: 0.5 });
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this.assertApprox(buildingRefund(refunding, 1), 50);
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this.assertApprox(buildingRefund(refunding, 2), 75);
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}
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test_effect_is_linear_or_sublinear() {
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this.assertApprox(effectValue({ baseValue: 10, exponent: 1 }, 3), 30);
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this.assertEqual(effectValue({ baseValue: 10, exponent: 1 }, 0), 0);
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this.assertApprox(effectValue({ baseValue: 10, exponent: 0.5 }, 4), 20);
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this.assertLess(
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effectValue({ baseValue: 10, exponent: 0.5 }, 4),
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effectValue({ baseValue: 10, exponent: 1 }, 4)
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);
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}
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test_building_effect_value_sums_matching_stats() {
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const building = proto({
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effects: [
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{ stat: "production", baseValue: 0.04, exponent: 0.75 },
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{ stat: "production", baseValue: 0.01, exponent: 1.0 },
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{ stat: "culture", baseValue: 1.0, exponent: 1.0 },
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],
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});
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this.assertApprox(buildingEffectValue(building, "production", 1), 0.05);
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this.assertApprox(buildingEffectValue(building, "culture", 1), 1.0);
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this.assertEqual(buildingEffectValue(building, "research", 1), 0);
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this.assertEqual(buildingEffectValue(building, "production", 0), 0);
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}
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test_government_change_cost() {
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const government = { baseCost: 100, costGdpFraction: 0.01 };
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this.assertApprox(governmentChangeCost(government, 1000), 110);
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this.assertApprox(governmentChangeCost(government, 10000), 200);
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this.assertApprox(governmentChangeCost(government, -50), 100);
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}
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test_prerequisites_met() {
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const root = TECHNOLOGIES.find((t) => t.id === "industrial_automation");
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this.assertEmpty(root.prerequisites);
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this.assertTrue(prerequisitesMet(root, new Set(), TECHNOLOGIES), "a root tech needs nothing");
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const space = TECHNOLOGIES.find((t) => t.id === "space_program");
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const index = (id) => TECHNOLOGIES.findIndex((t) => t.id === id);
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this.assertFalse(prerequisitesMet(space, new Set(), TECHNOLOGIES), "missing all prerequisites");
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this.assertFalse(
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prerequisitesMet(space, new Set([index("industrial_automation")]), TECHNOLOGIES),
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"still missing one"
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);
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this.assertTrue(
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prerequisitesMet(
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space,
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new Set([index("industrial_automation"), index("quantum_computing")]),
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TECHNOLOGIES
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),
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"all prerequisites met"
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);
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}
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test_defense_factors_and_multiplier() {
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const mountain = terrain("Mountain");
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const plains = terrain("Land");
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this.assertSize(defenseFactors(plains, false), 0, "open land defends normally");
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this.assertSize(defenseFactors(null, false), 0, "no tile, no factor");
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const mountainFactors = defenseFactors(mountain, false);
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this.assertSize(mountainFactors, 1);
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this.assertEqual(mountainFactors[0].label, "Mountain");
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this.assertApprox(mountainFactors[0].bonus, 1.0);
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const cityFactors = defenseFactors(mountain, true);
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this.assertSize(cityFactors, 2);
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this.assertEqual(cityFactors[1].label, "City");
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this.assertApprox(cityFactors[1].bonus, 0.5);
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this.assertApprox(defenseMultiplier(plains, false), 1.0);
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this.assertApprox(defenseMultiplier(terrain("Forest"), false), 1.33);
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this.assertApprox(defenseMultiplier(mountain, false), 2.0);
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this.assertApprox(defenseMultiplier(mountain, true), 2.5);
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this.assertApprox(unitDefense(100, mountain, false), 200);
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this.assertApprox(unitDefense(100, mountain, true), 250);
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this.assertApprox(unitDefense(100, null, false), 100);
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this.assertApprox(terrain("Forest").defenseBonus, 0.33);
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this.assertApprox(terrain("Hills").defenseBonus, 0.33);
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this.assertApprox(mountain.defenseBonus, 1.0);
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this.assertApprox(plains.defenseBonus, 0);
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}
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test_production_factors_and_application() {
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const plains = terrain("Land");
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const base = productionFactors(plains);
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this.assertSize(base, 1);
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this.assertEqual(base[0].label, "Land");
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this.assertApprox(base[0].multiplier, 1);
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const city = productionFactors(plains, { cityKind: "city" });
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this.assertSize(city, 2);
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this.assertEqual(city[1].label, "City");
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this.assertApprox(city[1].multiplier, 2);
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this.assertApprox(productionFactors(plains, { cityKind: "capital" })[1].multiplier, 2.5);
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const near = productionFactors(plains, { nextToCity: true });
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this.assertEqual(near[1].label, "Near city");
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this.assertApprox(near[1].multiplier, 1.3);
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const war = productionFactors(plains, { pillagePenalty: 0.7, battleDeficit: 500 });
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this.assertEqual(war[1].label, "Pillaging");
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this.assertApprox(war[1].multiplier, 0.7);
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this.assertEqual(war[2].label, "Battle damage");
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this.assertApprox(war[2].amount, -500);
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this.assertApprox(
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productionFromFactors(10000, [{ multiplier: 2 }, { amount: -500 }]),
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19500
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);
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this.assertEqual(productionFromFactors(100, [{ amount: -500 }]), 0);
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}
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}
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