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Battle-for-Tismo/shared/data/governments.js
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// Forms of government a civilisation may adopt. Each grants a flat modifier to
// the stats it favours.
import { EFFECT_PRODUCTION, EFFECT_RESEARCH, EFFECT_CULTURE, effect } from "./effects.js";
export const GOVERNMENTS = [
{
id: "republic",
name: "Republic",
description: "Rule by elected representatives. A balanced government that spreads its support across the economy and the sciences.",
baseCost: 0,
costGdpFraction: 0.02,
effects: [effect(EFFECT_PRODUCTION, 0.05, 1.0), effect(EFFECT_RESEARCH, 1.0, 1.0)],
},
{
id: "monarchy",
name: "Monarchy",
description: "Rule by a hereditary sovereign. The crown favours commerce and tradition, lifting the economy and the nation's cultural output.",
baseCost: 0,
costGdpFraction: 0.03,
effects: [effect(EFFECT_PRODUCTION, 0.1, 1.0), effect(EFFECT_CULTURE, 1.0, 1.0)],
},
{
id: "technocracy",
name: "Technocracy",
description: "Rule by technical experts. A single-minded drive for progress pours resources into research while economic growth takes second place.",
baseCost: 0,
costGdpFraction: 0.04,
effects: [effect(EFFECT_RESEARCH, 3.0, 1.0), effect(EFFECT_PRODUCTION, 0.03, 1.0)],
},
];
export function governmentById(id) {
return GOVERNMENTS.find((g) => g.id === id) || null;
}