Files
Battle-for-Tismo/DESIGN.md
T
adrien 49613f2a1c Made training gather materials, fixed the trade graph, and banked money gifts
Unit orders now gather steel and high-tech over the days before training, exactly as buildings do, and clicking a queued order reveals what it is gathering, its reserved budget and the soldiers it will draw.

The trade graph cached a producer-less node list under a stamp that already reflected the producers' stores, so every seeded mine stayed invisible to buyers and rare-good prices settled at a huge multiple of base; the storage nodes are now re-read after production.

Money gifts draw the giver's central-bank reserves in the denomination first, buy the rest from the issuing bank at the market rate, convert into the receiver's currency, and cannot buy from a bank their nation is at war with.

Pruned the finished design briefs (intelligence, stacks, air movement, politics performance, economy balance, training UI and FIXME) and refreshed the index and cross-references.
2026-09-24 21:20:47 +02:00

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Design docs — index

Standalone briefs for the open work, each written so a new session can pick up one area without re-reading the codebase. They duplicate the common project context on purpose.

Doc Area
ICONS.md Replacing the placeholder "dummy icon" SVGs with real art.
SIMPLIFICATIONS.md The [~] roadmap items: deliberate simplifications worth revisiting.

ROADMAP.md remains the authoritative task list; these docs add the why and the design space around the open items.