Unit orders now gather steel and high-tech over the days before training, exactly as buildings do, and clicking a queued order reveals what it is gathering, its reserved budget and the soldiers it will draw. The trade graph cached a producer-less node list under a stamp that already reflected the producers' stores, so every seeded mine stayed invisible to buyers and rare-good prices settled at a huge multiple of base; the storage nodes are now re-read after production. Money gifts draw the giver's central-bank reserves in the denomination first, buy the rest from the issuing bank at the market rate, convert into the receiver's currency, and cannot buy from a bank their nation is at war with. Pruned the finished design briefs (intelligence, stacks, air movement, politics performance, economy balance, training UI and FIXME) and refreshed the index and cross-references.
523 B
523 B
Design docs — index
Standalone briefs for the open work, each written so a new session can pick up one area without re-reading the codebase. They duplicate the common project context on purpose.
| Doc | Area |
|---|---|
ICONS.md |
Replacing the placeholder "dummy icon" SVGs with real art. |
SIMPLIFICATIONS.md |
The [~] roadmap items: deliberate simplifications worth revisiting. |
ROADMAP.md remains the authoritative task list; these docs add the why and
the design space around the open items.