Files
Battle-for-Tismo/shared/data/roads.js
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JavaScript

// Road network tuning. Roads are tile improvements laid down once during world
// generation: they connect the cities with a sparse, near-shortest network and
// make movement cost the same on every terrain they cross.
import { TRANSPORT_BY_ID } from "./improvements.js";
export const ROADS = {
// Travel multiplier while a unit stands on a road tile, taken from the road
// improvement so the two stay in step. Like the railway it is flat, unlike the
// terrain multipliers, so a road levels out hills and forests.
movementCostMultiplier: TRANSPORT_BY_ID.road.movementCostMultiplier,
// A road tile's generation cost is costBase raised to the terrain's own
// movement multiplier, so hills and mountains are exponentially dearer to
// run a road through than plains.
costBase: 2.0,
// Cities already have a road, so they cost nothing to include in a route.
cityCost: 0,
// Stretch factor of the greedy geometric spanner that picks which city pairs
// are actually connected.
spannerStretch: 2,
// The label a road contributes to a tile's improvement list.
improvementName: "Road",
};