Files
Battle-for-Tismo/tests/framework/helpers.js
T

112 lines
3.1 KiB
JavaScript

// Shared fixtures for the test suite. A small deterministic map is used
// throughout so tests are fast and their results stable.
import { GameState } from "../../shared/game_state.js";
import { MAP_CONFIG, CIVILISATIONS } from "../../shared/data.js";
import { startServer } from "../../server/server.js";
// Boots the real server on an ephemeral port for an integration test, then
// guarantees it is closed afterwards.
export async function withServer(fn) {
const server = startServer({ port: 0, bind: "127.0.0.1", log: () => {} });
const address = await server.listen;
try {
await fn(address.port, server);
} finally {
server.close();
}
}
export const SEED = 12345;
export const LAND = "Land";
export const SEA = "Sea";
export function smallConfig(overrides = {}) {
return {
...MAP_CONFIG,
mapSize: { x: 24, y: 16 },
minCapitalLandmass: 1,
minCapitalDistance: 2,
citiesPerCiv: 2,
citySpacing: 2,
...overrides,
};
}
export function smallState(civIds = ["france", "britain"], seed = SEED, overrides = {}) {
const state = new GameState();
state.mapConfig = smallConfig(overrides);
const civs = civIds.map((id) => CIVILISATIONS.find((c) => c.id === id));
state.configure(civs, seed);
return state;
}
// A state on the full default map, so its coordinates line up with the terrain
// the browser view regenerates from MAP_CONFIG.
export function defaultState(civIds = ["france", "britain"], seed = SEED) {
const state = new GameState();
const civs = civIds.map((id) => CIVILISATIONS.find((c) => c.id === id));
state.configure(civs, seed);
return state;
}
// The six render layers of the world map, as jQuery objects.
export function mapLayers($) {
return {
overview: $("#layer-overview"),
terrain: $("#layer-terrain"),
territory: $("#layer-territory"),
borders: $("#layer-borders"),
fog: $("#layer-fog"),
paths: $("#layer-paths"),
entities: $("#layer-entities"),
labels: $("#layer-labels"),
};
}
export function adjacentLand(state, unit) {
for (const neighbour of state.topology.neighbours(unit.coords.x, unit.coords.y)) {
if (state._isLand(neighbour)) return neighbour;
}
return null;
}
export function seaTile(state) {
for (const k in state.tiles) {
if (state.tiles[k].terrainClass === SEA) {
const i = k.indexOf(",");
return { x: Number(k.slice(0, i)), y: Number(k.slice(i + 1)) };
}
}
return null;
}
export function cityOf(state, civ) {
return state.cities.find((city) => city.civ === civ) || null;
}
export function unitsOf(state, civ) {
return state.units.filter((unit) => unit.civ === civ).length;
}
export function snapshotUnit(state, unitId, viewer = 0) {
return (state.snapshot(viewer).units || []).find((u) => u.id === unitId) || null;
}
export function gdpBuilding(overrides = {}) {
return {
id: "test_market",
name: "Test market",
maxLevel: 10,
baseCost: 100,
costGdpFraction: 0.001,
costAlpha: 2.0,
baseUpkeep: 0,
upkeepGdpFraction: 0,
upkeepAlpha: 2.0,
refundFraction: 0.5,
effects: [{ stat: "gdp", baseValue: 0.5, exponent: 1.0 }],
...overrides,
};
}