// Diplomatic relations between two civilisations. Only peace and war exist for // now, but the catalogue is data-driven so further statuses (alliances, // truces, ...) can be slotted in without touching the simulation. export const RELATION_PEACE = "peace"; export const RELATION_WAR = "war"; // Kinds of news item shown in the feed. Newsworthy events are recorded in // GameState with their in-game hour so every client can render them. export const NEWS_WAR = "war"; export const NEWS_CAPTURE = "capture";