import { TestCase } from "./framework/test_case.js"; import { GLMapRenderer } from "../client/js/map_view/webgl.js"; import { CORNERS, EDGE_SEGMENTS, latticeKey } from "../client/js/map_view/distortion.js"; import { createHeightField } from "../client/js/map_view/heightmap.js"; import { TERRAIN_LODS } from "../client/js/map_view/constants.js"; import { MapTopology, key, mapToLocal } from "../shared/hex.js"; // Minimal stand-in for a GLMapRenderer: the prototype supplies the pure // geometry helpers, and only the two GL touch-points (`_upload`, `this.gl`) are // stubbed so the builders can run without a context. function makeRenderer() { const renderer = Object.create(GLMapRenderer.prototype); renderer._uploads = []; renderer._subUploads = []; renderer.gl = { DYNAMIC_DRAW: 0, createBuffer: () => ({}), bindBuffer: () => {}, bufferData: (_target, data) => { renderer._uploads.push(data); }, bufferSubData: (_target, _offset, data) => { renderer._subUploads.push(data); }, }; renderer.captured = {}; renderer.borders = { name: "borders" }; renderer.roads = { name: "roads" }; renderer.railways = { name: "railways" }; renderer.flatTransport = { name: "flatTransport" }; renderer.regionOverlay = { name: "region" }; renderer.politicalFill = { name: "political" }; renderer.economicFill = { name: "economic" }; renderer._upload = function (pass, arr, usage, floats) { this.captured[pass.name] = arr; pass.floats = floats; pass.count = arr.length / (floats || 8); }; return renderer; } function view(renderer, { size = 3, territory, regions, selectedRegion = null, roads = new Set(), railways = new Set(), terrainAt = null } = {}) { const topology = new MapTopology({ x: size, y: size }, false); const tiles = {}; for (let y = topology.originY; y < topology.originY + size; y++) { for (let x = topology.originX; x < topology.originX + size; x++) { tiles[key(x, y)] = { col: 0, terrainType: terrainAt ? terrainAt(x, y) : "Land" }; } } return { seed: 4242, topology, tiles, roads, railways, territory: new Map(territory), regions: new Map(regions), civilisations: [{ primaryColour: "#ff0000" }, { primaryColour: "#00ff00" }], _selectedRegion: selectedRegion, }; } export class WebglGeometryTest extends TestCase { async test_chains_stitch_edges_across_tiles() { const renderer = makeRenderer(); const edges = [ { points: [{ x: 0, y: 0 }, { x: 1, y: 0 }], startKey: "0", endKey: "1" }, { points: [{ x: 1, y: 0 }, { x: 2, y: 0 }], startKey: "1", endKey: "2" }, { points: [{ x: 9, y: 9 }, { x: 8, y: 9 }], startKey: "8", endKey: "7" }, ]; const chains = renderer._chainEdges(edges); this.assertSize(chains, 2, "two disjoint runs"); const run = chains.find((chain) => chain.points.length === 3); this.assertNotNull(run, "the joined run has three points"); this.assertFalse(run.closed, "a run with two open ends is not closed"); this.assertEqual(run.points[0], { x: 0, y: 0 }, "the shared corner is only listed once"); } async test_closed_boundary_is_one_chain() { const renderer = makeRenderer(); const edges = [ { points: [{ x: 0, y: 0 }, { x: 1, y: 0 }], startKey: "0", endKey: "1" }, { points: [{ x: 1, y: 0 }, { x: 1, y: 1 }], startKey: "1", endKey: "2" }, { points: [{ x: 1, y: 1 }, { x: 0, y: 0 }], startKey: "2", endKey: "0" }, ]; const chains = renderer._chainEdges(edges); this.assertSize(chains, 1, "the loop is a single chain"); this.assertTrue(chains[0].closed, "the loop closes"); this.assertSize(chains[0].points, 3, "the repeated closing point is dropped"); } async test_border_strokes_are_finite() { const renderer = makeRenderer(); const territory = [ ["-1,-1", 0], ["0,-1", 0], ["-1,0", 0], ["0,0", 0], ["1,0", 1], ["1,1", 1], ]; const state = view(renderer, { territory }); renderer.buildBorders(state); const arr = renderer.captured.borders; this.assertGreater(arr.length, 0, "borders are built"); for (const value of arr) { this.assertTrue(Number.isFinite(value), "every vertex coordinate is finite"); } } async test_a_nations_whole_outline_is_one_closed_chain() { // A 3x3 block owned by a single nation has no open ends, so its border must // chain into one loop rather than a handful of per-tile strokes. const renderer = makeRenderer(); const territory = []; for (let y = -1; y <= 1; y++) { for (let x = -1; x <= 1; x++) territory.push([key(x, y), 0]); } const state = view(renderer, { territory }); const edges = []; for (const [k, owner] of state.territory) { const coords = k.split(",").map(Number); const centre = mapToLocal(coords[0], coords[1]); const neighbours = renderer._edgeNeighbours(state, coords[0], coords[1]); for (let e = 0; e < CORNERS.length; e++) { const neighbour = neighbours[e]; if (!neighbour) continue; const nk = key(neighbour.x, neighbour.y); if (state.territory.get(nk) === owner) continue; const a = { x: centre.x + CORNERS[e].x, y: centre.y + CORNERS[e].y }; const next = CORNERS[(e + 1) % CORNERS.length]; const b = { x: centre.x + next.x, y: centre.y + next.y }; const dx = b.x - a.x; const dy = b.y - a.y; const mx = (a.x + b.x) / 2; const my = (a.y + b.y) / 2; const ownerIsLeft = (centre.x - mx) * -dy + (centre.y - my) * dx >= 0; edges.push(ownerIsLeft ? { points: [a, b], startKey: latticeKey(a.x, a.y), endKey: latticeKey(b.x, b.y) } : { points: [b, a], startKey: latticeKey(b.x, b.y), endKey: latticeKey(a.x, a.y) }); } } const chains = renderer._chainEdges(edges); this.assertSize(chains, 1, "the whole coastline is one run"); this.assertTrue(chains[0].closed, "the block's border wraps all the way round"); } async test_region_border_is_suppressed_on_a_national_border() { const selected = 0; const sharedDifferentOwner = [ ["0,0", 0], ["1,0", 1], ]; const sharedSameOwner = [ ["0,0", 0], ["1,0", 0], ]; const regions = [["0,0", 0], ["1,0", 1]]; const splitRenderer = makeRenderer(); splitRenderer.buildRegionOverlay( view(splitRenderer, { territory: sharedDifferentOwner, regions, selectedRegion: selected }) ); const split = splitRenderer.captured.region.length; const joinedRenderer = makeRenderer(); joinedRenderer.buildRegionOverlay( view(joinedRenderer, { territory: sharedSameOwner, regions, selectedRegion: selected }) ); const joined = joinedRenderer.captured.region.length; // Only the selected tile (0,0) contributes; its six-edge fill is 24 tris. const fill = 24 * 3 * 8; this.assertEqual(split, fill, "no dotted line is drawn over the national border"); this.assertGreater(joined, fill, "a same-owner region border is still dotted"); } async test_roads_join_at_a_bend_without_a_notch() { const renderer = makeRenderer(); const state = view(renderer, { roads: new Set(["-1,0", "0,0", "1,0"]) }); renderer.buildRoads(state); const arr = renderer.captured.roads; this.assertGreater(arr.length, 0, "roads are built"); for (const value of arr) { this.assertTrue(Number.isFinite(value), "every road vertex is finite"); } } async test_terrain_vertices_carry_the_relief() { const renderer = makeRenderer(); let captured = null; renderer._upload = (pass, arr, usage, floats) => { captured = arr; pass.floats = floats; }; const state = view(renderer, { terrainAt: (x, y) => (x === 0 && y === 0 ? "Mountain" : "Land"), }); renderer._buildTerrainPass(state, 0); this.assertEqual(captured.length % 17, 0, "seventeen floats per terrain vertex"); let max = 0; for (let i = 0; i < captured.length; i += 17) { const height = captured[i + 6]; this.assertTrue(Number.isFinite(height), "height is finite"); this.assertTrue(height >= 0 && height <= 1, "height is normalised"); this.assertTrue(Number.isFinite(captured[i + 15]), "slope x is finite"); this.assertTrue(Number.isFinite(captured[i + 16]), "slope y is finite"); max = Math.max(max, height); } this.assertGreater(max, 0.4, "the mountain lifts its vertices high"); } async test_a_coarser_level_of_detail_uses_fewer_vertices() { const renderer = makeRenderer(); const state = view(renderer); let counts = []; renderer._upload = (pass, arr) => { counts.push(arr.length); }; renderer._buildTerrainPass(state, 0); renderer._buildTerrainPass(state, 2); this.assertGreater(counts[0], counts[1], "the far level has less geometry"); } async test_the_closest_level_subdivides_each_fan_triangle() { const renderer = makeRenderer(); const state = view(renderer); let verts = 0; renderer._upload = (pass, arr) => { verts = arr.length / 17; }; renderer._buildTerrainPass(state, 0); const lod = TERRAIN_LODS[0]; const trianglesPerTile = CORNERS.length * lod.segments * 4 ** (lod.subdivisions || 0); this.assertEqual(verts, 9 * trianglesPerTile * 3, "each fan triangle is split in four"); } async test_linked_road_tiles_are_bands_not_straight_caps() { // A lone road tile is a single textured cap; adjacent tiles are drawn as a // continuous band with no straight tile stamped at the junction. const renderer = makeRenderer(); renderer.buildRoads(view(renderer, { roads: new Set(["0,0"]) })); const lone = renderer.captured.roads.length; this.assertEqual(lone % 9, 0, "nine floats per transport vertex"); this.assertEqual(lone, 6 * 9, "a lone tile is one quad"); const paired = makeRenderer(); paired.buildRoads(view(paired, { roads: new Set(["0,0", "1,0"]) })); const link = paired.captured.roads.length; this.assertEqual(link % 9, 0, "nine floats per transport vertex"); this.assertGreater(link, lone, "the link is a band, not caps"); } async test_road_and_railway_halves_meet_at_a_mixed_link() { const renderer = makeRenderer(); renderer.buildRoads(view(renderer, { roads: new Set(["0,0"]), railways: new Set(["1,0"]), })); const road = renderer.captured.roads; const rail = renderer.captured.railways; this.assertGreater(road.length, 0, "the road half is drawn"); this.assertGreater(rail.length, 0, "the rail half is drawn"); const pointKeys = (arr) => { const set = new Set(); for (let i = 0; i < arr.length; i += 9) { set.add(`${arr[i].toFixed(4)},${arr[i + 1].toFixed(4)}`); } return set; }; const roadPoints = pointKeys(road); let shared = 0; for (const k of pointKeys(rail)) if (roadPoints.has(k)) shared += 1; this.assertGreater(shared, 0, "both halves share the border vertices"); } async test_flat_transport_is_solid_straight_strokes() { const renderer = makeRenderer(); renderer.buildRoads(view(renderer, { roads: new Set(["0,0", "1,0"]), railways: new Set(["-1,0"]), })); const flat = renderer.captured.flatTransport; this.assertGreater(flat.length, 0, "the flat transport is built"); this.assertEqual(flat.length % 8, 0, "eight floats per flat vertex"); const colours = new Set(); for (let i = 0; i < flat.length; i += 8) { colours.add(flat[i + 4].toFixed(4)); this.assertEqual(flat[i + 2], 0, "the flat map ignores the relief"); } this.assertTrue(colours.has((0x3a / 255).toFixed(4)), "roads are dark grey"); this.assertTrue(colours.has((0x8a / 255).toFixed(4)), "railways are brown"); } async test_a_bent_road_is_a_curve_not_straight_stubs() { const renderer = makeRenderer(); const topo = new MapTopology({ x: 5, y: 5 }, false); const a = { x: 0, y: 0 }; const b = { x: 1, y: 0 }; const A = mapToLocal(a.x, a.y); const B = mapToLocal(b.x, b.y); // The neighbour of b that bends the most away from the a->b line. let bend = null; let bestDeviation = -1; for (const n of topo.neighbours(b.x, b.y)) { if (n.x === a.x && n.y === a.y) continue; const C = mapToLocal(n.x, n.y); const dx = B.x - A.x; const dy = B.y - A.y; const deviation = Math.abs((C.x - A.x) * -dy + (C.y - A.y) * dx) / Math.hypot(dx, dy); if (deviation > bestDeviation) { bestDeviation = deviation; bend = n; } } this.assertGreater(bestDeviation, 5, "the map has a real bend"); const roads = new Set([key(a.x, a.y), key(b.x, b.y), key(bend.x, bend.y)]); renderer.buildRoads(view(renderer, { size: 5, roads })); const arr = renderer.captured.roads; this.assertGreater(arr.length, 0, "the bend is drawn"); // Recover the band's centreline from each quad: corner0/corner3 average to // the link's start centre and corner1/corner2 to its end centre. const distanceToSegment = (p, s, e) => { const dx = e.x - s.x; const dy = e.y - s.y; const len2 = dx * dx + dy * dy || 1; let t = ((p.x - s.x) * dx + (p.y - s.y) * dy) / len2; t = Math.max(0, Math.min(1, t)); return Math.hypot(p.x - (s.x + dx * t), p.y - (s.y + dy * t)); }; const C = mapToLocal(bend.x, bend.y); let worst = 0; for (let i = 0; i + 45 <= arr.length; i += 54) { const p = { x: (arr[i] + arr[i + 45]) / 2, y: (arr[i + 1] + arr[i + 46]) / 2 }; const q = { x: (arr[i + 9] + arr[i + 18]) / 2, y: (arr[i + 10] + arr[i + 19]) / 2 }; for (const point of [p, q]) { const off = Math.min( distanceToSegment(point, A, B), distanceToSegment(point, B, C) ); worst = Math.max(worst, off); } } this.assertGreater(worst, 1, "the centreline bows off the straight corners"); } async test_road_continuation_uses_the_opposite_neighbour() { const renderer = makeRenderer(); const coordsOf = new Map([ ["a", { x: 0, y: 0 }], ["b", { x: 1, y: 0 }], ["c", { x: 2, y: 0 }], ]); const topo = { pixelDelta: (from, to) => ({ x: to.x - from.x, y: to.y - from.y }) }; this.assertEqual( renderer._continuationKey(["a", "b", "c"], "b", "c", coordsOf, topo), "a", "continues through the tile behind" ); this.assertNull( renderer._continuationKey(["c"], "b", "c", coordsOf, topo), "a dead end has no continuation" ); } async test_seam_road_links_stay_local_and_do_not_span_the_world() { const renderer = makeRenderer(); const topology = new MapTopology({ x: 20, y: 6 }, true); const a = { x: topology.originX, y: 0 }; const A = mapToLocal(a.x, a.y); // The neighbour that lies on the far side of the wrap: raw mapToLocal puts // it a whole world away, but pixelDelta knows it is one step. let wrap = null; let rawDistance = 0; for (const n of topology.neighbours(a.x, a.y)) { const d = Math.hypot(mapToLocal(n.x, n.y).x - A.x, mapToLocal(n.x, n.y).y - A.y); if (d > rawDistance) { rawDistance = d; wrap = n; } } this.assertGreater(rawDistance, 400, "a neighbour wraps the seam"); const tiles = {}; for (let y = topology.originY; y < topology.originY + 6; y++) { for (let x = topology.originX; x < topology.originX + 20; x++) { tiles[key(x, y)] = { col: 0, terrainType: "Land" }; } } renderer.buildRoads({ seed: 1, topology, tiles, roads: new Set([key(a.x, a.y), key(wrap.x, wrap.y)]), territory: new Map(), regions: new Map(), civilisations: [{ primaryColour: "#ff0000" }], }); const arr = renderer.captured.roads; this.assertGreater(arr.length, 0, "the seam link is drawn"); const xs = []; for (let i = 0; i < arr.length; i += 9) xs.push(arr[i]); this.assertLess(Math.max(...xs) - Math.min(...xs), 200, "the link stays at the seam"); } async test_flat_layers_carry_the_relief_too() { const renderer = makeRenderer(); const state = view(renderer, { roads: new Set(["0,0"]) }); renderer.buildRoads(state); const arr = renderer.captured.roads; let lifted = false; for (let i = 0; i < arr.length; i += 9) { if (arr[i + 4] > 0) lifted = true; } this.assertTrue(lifted, "road vertices ride the heightmap"); } async test_sea_tiles_are_left_out_of_the_terrain_mesh() { // The sea is drawn by the single ocean quad, so no terrain vertex may still // carry the water flag (the terrain layout puts it at index 10). const renderer = makeRenderer(); let captured = null; renderer._upload = (pass, arr, usage, floats) => { captured = arr; pass.floats = floats; }; const state = view(renderer, { terrainAt: (x) => (x === 0 ? "Land" : "Sea") }); renderer._buildTerrainPass(state, 0); this.assertGreater(captured.length, 0, "the land tiles are still built"); for (let i = 0; i < captured.length; i += 17) { this.assertEqual(captured[i + 10], 0, "no sea tile is drawn as water"); } } async test_the_ocean_is_one_flat_quad() { const renderer = makeRenderer(); renderer.ocean = { name: "ocean" }; const state = view(renderer, { terrainAt: (x) => (x === 0 ? "Land" : "Sea") }); state._worldMinX = -31.5; state._worldMinY = -56; state._worldWidth = 100; state._worldHeight = 80; renderer.buildOcean(state); const arr = renderer.captured.ocean; this.assertEqual(arr.length, 6 * 17, "one quad is two triangles"); for (let i = 0; i < arr.length; i += 17) { this.assertEqual(arr[i + 6], 0, "the ocean surface is flat"); this.assertEqual(arr[i + 10], 1, "the water flag is set"); this.assertEqual(arr[i + 15], 0, "the ocean has no slope"); this.assertEqual(arr[i + 16], 0, "the ocean has no slope"); } } async test_border_strokes_ride_the_relief() { const renderer = makeRenderer(); const state = view(renderer, { territory: [["0,0", 0], ["1,0", 1]], terrainAt: (x) => (x === 0 ? "Mountain" : "Land"), }); renderer.buildBorders(state); const arr = renderer.captured.borders; let lifted = false; for (let i = 0; i < arr.length; i += 8) { if (arr[i + 2] > 0) lifted = true; } this.assertTrue(lifted, "border vertices ride the heightmap"); } async test_political_and_economic_borders_are_flat() { for (const mode of ["political", "economic"]) { const renderer = makeRenderer(); const state = view(renderer, { territory: [["0,0", 0], ["1,0", 1]], terrainAt: (x) => (x === 0 ? "Mountain" : "Land"), }); state[mode] = true; renderer.buildBorders(state); const arr = renderer.captured.borders; this.assertGreater(arr.length, 0, `${mode} borders are built`); for (let i = 0; i < arr.length; i += 8) { this.assertEqual(arr[i + 2], 0, `${mode} borders ignore the relief`); } } } async test_the_political_fill_paints_owned_tiles_only() { const renderer = makeRenderer(); const state = view(renderer, { territory: [["0,0", 0], ["1,0", 1]] }); renderer._warp = renderer._buildWarpSet(state); renderer.buildPolitical(state); this.assertEmpty(renderer.captured.political, "the terrain map has no political fill"); state.political = true; renderer.buildPolitical(state); const arr = renderer.captured.political; // The 3x3 map is all land, so every tile is painted: owned tiles in their // country's colour, the rest in the neutral land colour. Six triangles and // 8 floats a vertex. this.assertEqual(arr.length, 9 * 6 * 3 * 8, "every land tile is painted"); const colours = new Set(); for (let i = 0; i < arr.length; i += 8) { colours.add([arr[i + 4], arr[i + 5], arr[i + 6]].join(",")); this.assertTrue(Number.isFinite(arr[i + 2]), "every political vertex is finite"); this.assertEqual(arr[i + 2], 0, "the political fill is flat"); } this.assertTrue(colours.has([1, 0, 0].join(",")), "an owned tile uses its country colour"); this.assertTrue(colours.size >= 2, "unclaimed land is a second colour"); } async test_the_economic_fill_paints_every_valued_tile() { const renderer = makeRenderer(); const state = view(renderer); renderer._warp = renderer._buildWarpSet(state); renderer.buildEconomic(state); this.assertEmpty(renderer.captured.economic, "no figures means no economic fill"); state.economic = true; state.economicValues = new Map([["0,0", 10], ["1,0", 20], ["0,1", 30]]); state.economicRange = { min: 0, max: 30 }; renderer.buildEconomic(state); const arr = renderer.captured.economic; this.assertEqual(arr.length, 3 * 6 * 3 * 8, "one flat hexagon per valued tile"); for (const value of arr) { this.assertTrue(Number.isFinite(value), "every economic vertex is finite"); } for (let i = 0; i < arr.length; i += 8) { this.assertEqual(arr[i + 2], 0, "the economic fill is flat"); } } async test_sea_edges_are_straight_except_against_land() { const renderer = makeRenderer(); const state = view(renderer, { terrainAt: (x) => (x === 0 ? "Sea" : "Land") }); const wavy = renderer.edgeWaviness(state, 0, 0); this.assertSize(wavy, 6, "one flag per edge"); this.assertTrue(wavy.some((flag) => flag === false), "open-water edges are straight"); this.assertTrue(wavy.some((flag) => flag === true), "coastal edges stay wavy"); this.assertNull(renderer.edgeWaviness(state, 1, 0), "land tiles keep the all-wavy default"); } async test_a_ridge_in_front_hides_a_border_point() { const renderer = makeRenderer(); const flat = { at: () => 0.1 }; this.assertFalse(renderer._isOccluded(flat, 0, 0), "flat ground hides nothing"); const ridge = { at: (x, y) => (y > 0 ? 0.9 : 0.1) }; this.assertTrue(renderer._isOccluded(ridge, 0, 0), "a rise to the south hides the point"); const gentle = { at: (x, y) => (y > 0 ? 0.15 : 0.1) }; this.assertFalse(renderer._isOccluded(gentle, 0, 0), "a gentle rise does not"); } async test_is_occluded_reads_the_relief_field() { const renderer = makeRenderer(); this.assertFalse(renderer.isOccluded(0, 0), "no field hides nothing"); renderer.heightField = { at: (x, y) => (y > 0 ? 0.9 : 0.1) }; this.assertTrue(renderer.isOccluded(0, 0), "a ridge to the south hides the point"); } async test_hidden_border_runs_are_dotted() { const renderer = makeRenderer(); const line = [{ x: 0, y: 0, h: 0 }, { x: 100, y: 0, h: 0 }]; const solid = []; renderer._stroke(solid, line, 3, [0, 0, 0, 1], false); const dotted = []; renderer._stroke(dotted, line, 3, [0, 0, 0, 1], false, [true, true]); this.assertGreater(dotted.length, solid.length, "a hidden run breaks into dashes"); this.assertEqual(dotted.length % 8, 0, "flat-colour vertices"); } async test_point_height_reads_the_relief_field() { const renderer = makeRenderer(); const state = view(renderer, { terrainAt: (x, y) => (x === 0 && y === 0 ? "Mountain" : "Land"), }); this.assertEqual(renderer.pointHeight(0, 0), 0, "no field means flat"); renderer.heightField = createHeightField(state); const centre = mapToLocal(0, 0); this.assertGreater(renderer.pointHeight(centre.x, centre.y), 0.3, "the mountain lifts its centre"); } async test_open_water_hexagons_stay_regular() { const renderer = makeRenderer(); const state = view(renderer, { terrainAt: () => "Sea" }); renderer._warp = renderer._buildWarpSet(state); this.assertSize(renderer._warp, 0, "open water has no warped vertices"); const centre = mapToLocal(0, 0); const boundary = renderer.tileBoundary(state, 0, 0); for (let i = 0; i < CORNERS.length; i++) { const point = boundary[i * EDGE_SEGMENTS]; this.assertApprox(point.x, centre.x + CORNERS[i].x, 1e-9, "regular corner x"); this.assertApprox(point.y, centre.y + CORNERS[i].y, 1e-9, "regular corner y"); } } async test_land_vertices_are_still_warped() { const renderer = makeRenderer(); const state = view(renderer, { terrainAt: (x) => (x === 0 ? "Land" : "Sea") }); renderer._warp = renderer._buildWarpSet(state); this.assertGreater(renderer._warp.size, 0, "land vertices are warped"); const centre = mapToLocal(0, 0); const boundary = renderer.tileBoundary(state, 0, 0); let moved = false; for (let i = 0; i < CORNERS.length; i++) { const point = boundary[i * EDGE_SEGMENTS]; const ideal = { x: centre.x + CORNERS[i].x, y: centre.y + CORNERS[i].y }; if (Math.hypot(point.x - ideal.x, point.y - ideal.y) > 1e-6) moved = true; } this.assertTrue(moved, "a land tile keeps its warped outline"); } async test_fog_build_is_a_noop_before_the_world_exists() { const renderer = makeRenderer(); renderer.fog = { name: "fog" }; renderer._warp = null; // The frame loop runs before the first snapshot has built the world, so // there is no topology yet. This must not throw, or the exception escapes // `animate` and the animation loop never schedules another frame. renderer.buildKnowledge({ seed: 1, tiles: {} }); this.assertEqual(renderer.captured.fog.length, 0, "no fog is built without a topology"); this.assertEqual(renderer.fog.rowStart, null, "the row table is cleared"); this.assertEqual(renderer.fog.bandStart, undefined, "no band is claimed"); } async test_fog_builds_only_the_requested_rows() { const renderer = makeRenderer(); renderer.fog = { name: "fog" }; renderer._warp = null; const state = view(renderer, { size: 6 }); // Explored-but-not-visible ground is fogged, so every tile contributes. state.explored = new Set(Object.keys(state.tiles)); state.visible = new Set(); renderer.buildKnowledge(state); const slot = renderer._fogSlot; const rowFloats = renderer._fogRowFloats; this.assertGreater(slot, 0, "a tile owns a fixed slot"); this.assertEqual(renderer._fogBuffer.length, 6 * 6 * slot, "the buffer holds every tile"); // A band build rewrites only its rows and re-uploads only those rows. renderer._fogBuffer.fill(-1); renderer._subUploads.length = 0; renderer.buildKnowledge(state, { start: 1, end: 2 }); const row0 = renderer._fogBuffer.subarray(0, rowFloats); const row1 = renderer._fogBuffer.subarray(1 * rowFloats, 2 * rowFloats); this.assertTrue(row0.every((v) => v === -1), "rows outside the band are untouched"); this.assertTrue(row1.some((v) => v > 0), "the requested rows are rebuilt"); this.assertTrue(renderer._subUploads.length > 0, "only the rebuilt rows are re-uploaded"); // The row table stays full length with fixed offsets the draw can index. this.assertEqual(renderer.fog.rowStart.length, state.topology.height + 1); this.assertEqual(renderer.fog.rowStart[0], 0, "row zero starts at zero"); this.assertEqual(renderer.fog.rowStart[1], rowFloats / 7, "rows carry fixed offsets"); } async test_fog_patches_only_the_changed_tiles() { const renderer = makeRenderer(); renderer.fog = { name: "fog" }; renderer._warp = null; const state = view(renderer, { size: 6 }); state.explored = new Set(Object.keys(state.tiles)); state.visible = new Set(); renderer.buildKnowledge(state); const slot = renderer._fogSlot; const before = Float32Array.from(renderer._fogBuffer); const index = (r, c) => (r * 6 + c) * slot; const revealed = key(state.topology.originX + 3, state.topology.originY + 3); state.visible = new Set([revealed]); renderer.buildFogTiles(state, new Set([revealed])); this.assertTrue( renderer._fogBuffer.subarray(index(3, 3), index(3, 3) + slot) .some((v, i) => v !== before[index(3, 3) + i]), "the revealed tile is rebuilt" ); this.assertTrue( renderer._fogBuffer.subarray(index(0, 0), index(0, 0) + slot) .every((v, i) => v === before[index(0, 0) + i]), "a distant tile is left alone" ); } }