Added the resource economy, its works and their icons
- Five resources (energy, steel, food, luxury, high-tech) with per-city stores, a world market, delivery and material upkeep. - Resource-producing tile works built outside cities; every nation opens with the works its economy needs. - Real game-icons.net art replacing the dummy icons for the new resources and works, with the credits updated.
This commit is contained in:
@@ -21,6 +21,7 @@ const DELTA_COLLECTIONS = [
|
||||
"tileEthnicity",
|
||||
"cityStats",
|
||||
"visible",
|
||||
"resourceGraph",
|
||||
];
|
||||
|
||||
// A wire move order carrying more units than this is split into chunks that
|
||||
@@ -216,6 +217,8 @@ export class GameServer extends EventEmitter {
|
||||
return this._handlePolicy(civ, order);
|
||||
case "revoke_policy":
|
||||
return this._handleRevokePolicy(civ, order);
|
||||
case "set_interest_rate":
|
||||
return this.state.requestSetInterestRate(civ, Number(order.rate));
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user