Files
wschod/game/src/chunk/chunk.c
T

57 lines
1.1 KiB
C

#include "chunk.h"
#include <math.h>
Chunk
Chunk_new ()
{
Chunk chunk;
chunk.heightmap = malloc (sizeof (float) * CHUNK_SIZE);
chunk.materialmap = malloc (sizeof (char) * CHUNK_SIZE);
INFO ("Created new Chunk. Memory size: %zu bytes",
sizeof (float) * CHUNK_SIZE + sizeof (char) * CHUNK_SIZE);
return chunk;
}
void
Chunk_noise (Chunk *chunk, int xoffset, int yoffset)
{
for (int y = 0; y < CHUNK_DIM; ++y)
{
for (int x = 0; x < CHUNK_DIM; ++x)
{
(void) xoffset; (void) yoffset;
float val = sinf (x) + sinf (y);
(void) val;
chunk->heightmap[INDEX (x, y)] = 0;
chunk->materialmap[INDEX (x, y)] = rand () % 2;
}
}
}
void
Chunk_free (Chunk *chunk)
{
free (chunk->heightmap);
free (chunk->materialmap);
}
void
Chunk_heightmap_print (Chunk *chunk)
{
INFO ("== Chunk heightmap ==");
for (int y = 0; y < CHUNK_DIM; ++y)
{
char row[CHUNK_DIM+1];
for (int x = 0; x < CHUNK_DIM; ++x)
{
row[x] = (int) chunk->heightmap[INDEX (x, y)] + 48;
}
row[CHUNK_DIM] = '\0';
INFO ("%s", row);
}
}