Files
wschod/game/res/shaders/default.vert
T

17 lines
228 B
GLSL

#version 100
attribute vec4 position;
attribute vec2 uv;
uniform mat4 view;
uniform mat4 projection;
uniform mat4 model;
varying vec2 f_uv;
void main ()
{
f_uv = uv;
gl_Position = projection * view * model * position;
}