18 lines
219 B
GLSL
18 lines
219 B
GLSL
#version 100
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precision mediump float;
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uniform sampler2D texture;
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varying vec2 f_uv;
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void main ()
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{
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if(texture2D (texture, f_uv).a < 0.2)
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{
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discard;
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}
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gl_FragColor = texture2D (texture, f_uv);
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}
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