18 lines
273 B
GLSL
18 lines
273 B
GLSL
#version 100
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attribute vec4 position;
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attribute vec2 uv;
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uniform mat4 view;
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uniform mat4 projection;
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uniform mat4 model;
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uniform float time;
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varying vec2 f_uv;
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void main ()
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{
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f_uv = (uv * 20.0) + (time * 20.0);
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gl_Position = projection * view * model * position;
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}
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