Files
wschod/game/res/shaders/clouds.vert
T
2025-06-04 20:26:25 +02:00

18 lines
273 B
GLSL

#version 100
attribute vec4 position;
attribute vec2 uv;
uniform mat4 view;
uniform mat4 projection;
uniform mat4 model;
uniform float time;
varying vec2 f_uv;
void main ()
{
f_uv = (uv * 20.0) + (time * 20.0);
gl_Position = projection * view * model * position;
}