Files
wschod/game/res/shaders/clouds.frag
T
2025-06-04 20:26:25 +02:00

18 lines
219 B
GLSL

#version 100
precision mediump float;
uniform sampler2D texture;
varying vec2 f_uv;
void main ()
{
if(texture2D (texture, f_uv).a < 0.1)
{
discard;
}
gl_FragColor = texture2D (texture, f_uv);
}