22 lines
382 B
GLSL
22 lines
382 B
GLSL
#version 100
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attribute vec4 position;
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attribute vec4 material;
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varying vec2 f_uv;
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varying vec4 f_material;
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varying float f_height;
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uniform mat4 view;
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uniform mat4 projection;
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uniform vec3 chunk_position;
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void main ()
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{
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f_uv = position.xz / 4.0;
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f_material = material;
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f_height = position.y;
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gl_Position = projection * view * (position + vec4(chunk_position, 0.0));
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}
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