Files
wschod/mapedit/game.c
T
2025-06-01 13:37:23 +02:00

68 lines
1.3 KiB
C

#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <stdio.h>
#include "shader.h"
static SDL_Window *window = NULL;
static SDL_GLContext context = NULL;
SDL_AppResult
SDL_AppInit (void **appstate, int argc, char **argv)
{
(void) appstate; (void) argc; (void) argv;
INFO ("Running game with debugging facilities.");
SDL_SetAppMetadata ("Wschód", VERSION, "eur.chopininteractive.wschod-game");
if (!SDL_Init (SDL_INIT_VIDEO)) {
ERROR ("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
window = SDL_CreateWindow ("Wschód", 640, 480, SDL_WINDOW_OPENGL);
if (!window) {
ERROR ("Couldn't create window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
context = SDL_GL_CreateContext (window);
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppEvent (void *appstate, SDL_Event *event)
{
(void) appstate;
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppIterate (void *appstate)
{
(void) appstate;
glClearColor (0, 0, 0, 1);
glClear (GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow (window);
return SDL_APP_CONTINUE;
}
void
SDL_AppQuit (void *appstate, SDL_AppResult result)
{
(void) appstate;
(void) result;
SDL_GL_DestroyContext (context);
}