#+TITLE: Wschód TODO * UI system ** TODO Flowbox proper weighing ** DONE Entry cursor ** DONE Reset UI state (hovered, clicked, focused) on lose UI focus ** DONE Entry UTF-8 support ** TODO UI system major refactoring and redesign ** DONE Think about the UI on_xxx_down/up handling (solved) ** DONE Revamp UI event system ** DONE Implement vtables (something else was done) ** DONE Split the UI code into several files ** DONE UI style system ** DONE Layout weight + absolute size mixing possibility ** DONE Scissoring of out-of-bounds UI elements ** DONE On mouse enter, on mouse leave, and on mouse move callbacks ** DONE Button widget ** TODO Tooltip rendering ** DONE Borders ** DONE Padding/margin ** DONE Aspect ratios ** DONE Checkbox widget ** DONE Spinner widget (ints) ** DONE Scrollable widget ** DONE Stacking glScissor() from parents ** DONE Progress bar widget ** DONE Scroll bar widget ** DONE FlowLayout widget ** DONE Multiline text widget ** DONE Text entry widget ** TODO Movable and resizable windows ** TODO Loading UI from a file or script ** DONE Fix scrollable scrolling being a bit weird * Entity system ** TODO Entity hit testing ** TODO Entity on hover UI label, outline ** TODO Meshing together N entities for less drawcalls ** TODO Sky/sun/clouds drawing seperate from other entities ** TODO Optimize entity rendering and ticking; it's a huge bottleneck ** TODO Ticking system revamp; ticking calculation when out of tick radius and coming back * Chunk system ** TODO Chunk queue/heap sorted by distance to player * Misc. ** TODO Better sky/cloud system, perhaps a hemisphere ** TODO Sun system * Overall game structure ** TODO Resource packs with shaders, textures, entity templates ** TODO Map pack with heightmap data, materialmap data, entities and their placements ** TODO Guile/Lua integration