Commit Graph

  • 04bbee09dd Bilinear interpolation for movement. emil 2025-06-04 17:41:39 +02:00
  • 3140b5d9ab A very primitive movement system emil 2025-06-04 17:18:25 +02:00
  • 4ed5499911 More renaming emil 2025-06-04 15:53:10 +02:00
  • 63b13508b3 Some slight renames emil 2025-06-04 15:33:10 +02:00
  • a232b161b0 Add checks and entity visibility emil 2025-06-04 15:23:35 +02:00
  • 0e5b0d1e32 Remove the billions of structs and globals emil 2025-06-04 14:39:40 +02:00
  • 0a0ba010b5 Primitive frustum culling emil 2025-06-04 10:34:31 +02:00
  • 8079e4a16f Remove backup files emil 2025-06-03 22:03:23 +02:00
  • 2996e8ecaf Sort entities by render type, bind buffers less often emil 2025-06-03 22:03:11 +02:00
  • 9142531ece Implement billboarding emil 2025-06-03 21:42:39 +02:00
  • d27468ea02 Make entity rotation work properly emil 2025-06-03 19:55:36 +02:00
  • 9b87ddef34 Remove backup emil 2025-06-03 19:29:46 +02:00
  • c5370a4614 Entity system, generate some trees around player, etc emil 2025-06-03 19:29:36 +02:00
  • c6377f1233 Revamp resource system emil 2025-06-03 16:41:31 +02:00
  • 9948c3df86 Preliminary entity system emil 2025-06-03 16:07:22 +02:00
  • 354d11acf8 Misc emil 2025-06-03 10:51:21 +02:00
  • b7072568b4 Codebase cleanup emil 2025-06-03 10:44:48 +02:00
  • 23a5ba5abe Change all Y to Z emil 2025-06-03 08:40:35 +02:00
  • 6b37822480 ChunkManager key changes emil 2025-06-02 22:55:18 +02:00
  • cee2f480d5 Switch to cglm instead of header emil 2025-06-02 22:01:37 +02:00
  • bee110d2b1 Fix the world being scaled down emil 2025-06-02 20:48:19 +02:00
  • 483f07ec19 Chunk manager, fixed some chunk mesh problems emil 2025-06-02 18:53:36 +02:00
  • f6efad02a6 Fix indice order that skewed mesh emil 2025-06-01 19:54:01 +02:00
  • 983117fa9b Textures fixed emil 2025-06-01 18:26:22 +02:00
  • f164071fb0 Working chunk and textures emil 2025-06-01 18:14:05 +02:00
  • 7473b9c66d Stub of a game emil 2025-06-01 13:37:23 +02:00