emil
|
8079e4a16f
|
Remove backup files
|
2025-06-03 22:03:23 +02:00 |
|
emil
|
2996e8ecaf
|
Sort entities by render type, bind buffers less often
|
2025-06-03 22:03:11 +02:00 |
|
emil
|
9142531ece
|
Implement billboarding
|
2025-06-03 21:42:39 +02:00 |
|
emil
|
d27468ea02
|
Make entity rotation work properly
|
2025-06-03 19:55:36 +02:00 |
|
emil
|
9b87ddef34
|
Remove backup
|
2025-06-03 19:29:46 +02:00 |
|
emil
|
c5370a4614
|
Entity system, generate some trees around player, etc
|
2025-06-03 19:29:36 +02:00 |
|
emil
|
c6377f1233
|
Revamp resource system
|
2025-06-03 16:41:31 +02:00 |
|
emil
|
9948c3df86
|
Preliminary entity system
|
2025-06-03 16:07:22 +02:00 |
|
emil
|
354d11acf8
|
Misc
|
2025-06-03 10:51:21 +02:00 |
|
emil
|
b7072568b4
|
Codebase cleanup
|
2025-06-03 10:44:48 +02:00 |
|
emil
|
23a5ba5abe
|
Change all Y to Z
|
2025-06-03 08:40:35 +02:00 |
|
emil
|
6b37822480
|
ChunkManager key changes
|
2025-06-02 22:55:18 +02:00 |
|
emil
|
cee2f480d5
|
Switch to cglm instead of header
|
2025-06-02 22:01:37 +02:00 |
|
emil
|
bee110d2b1
|
Fix the world being scaled down
|
2025-06-02 20:48:19 +02:00 |
|
emil
|
483f07ec19
|
Chunk manager, fixed some chunk mesh problems
|
2025-06-02 18:53:36 +02:00 |
|
emil
|
f6efad02a6
|
Fix indice order that skewed mesh
|
2025-06-01 19:54:01 +02:00 |
|
emil
|
983117fa9b
|
Textures fixed
|
2025-06-01 18:26:22 +02:00 |
|
emil
|
f164071fb0
|
Working chunk and textures
|
2025-06-01 18:14:05 +02:00 |
|
emil
|
7473b9c66d
|
Stub of a game
|
2025-06-01 13:37:23 +02:00 |
|