emil
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7f6b2f530c
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Basic Unicode support, fix more Chunk bugs, add asserts
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2025-06-08 08:15:00 +02:00 |
|
emil
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d2ef7fc8de
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Bring back circular rendering
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2025-06-08 05:54:19 +02:00 |
|
emil
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d1b1129ff4
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Optimize ChunkMesh generation/rendering
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2025-06-07 20:38:51 +02:00 |
|
emil
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56b08e59f7
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Dynamic render distance
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2025-06-07 20:25:01 +02:00 |
|
emil
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ee65434e5f
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Small entity changes
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2025-06-07 16:55:10 +02:00 |
|
emil
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9971052f14
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Frame budgets now in nanoseconds, game runs okayish on 5 % CPU
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2025-06-07 16:16:52 +02:00 |
|
emil
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eba888ef4d
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Entity spawning optimizations, the game can now run on very slow processors
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2025-06-07 14:29:21 +02:00 |
|
emil
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d6920acd38
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UI system improvements, event handling
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2025-06-07 12:31:35 +02:00 |
|
emil
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04b28f0bcb
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UI system revamp
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2025-06-07 10:23:44 +02:00 |
|
emil
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cac829ae17
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Different template mechanism
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2025-06-06 15:36:39 +02:00 |
|
emil
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4652a83218
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Fix entity AABB computation
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2025-06-06 15:22:20 +02:00 |
|
emil
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c05ab2d3ae
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Super optimizing, gprof is no longer my friend
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2025-06-06 13:51:44 +02:00 |
|
emil
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6399b355bc
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Potentially speed up entity rendering?
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2025-06-05 21:42:14 +02:00 |
|
emil
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6652194f2f
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Basic UI system, font
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2025-06-05 19:18:21 +02:00 |
|
emil
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0dc41a99ad
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Prototype clouds, add new entity mesh type
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2025-06-04 19:59:20 +02:00 |
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