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Szopen_Interactif/wschod
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51 Commits 1 Branch 0 Tags
7f6b2f530c5ab71dd37e2a90a82d999d541f285b
Commit Graph
15 Commits
Author SHA1 Message Date
emil 7f6b2f530c Basic Unicode support, fix more Chunk bugs, add asserts 2025-06-08 08:15:00 +02:00
emil d2ef7fc8de Bring back circular rendering 2025-06-08 05:54:19 +02:00
emil d1b1129ff4 Optimize ChunkMesh generation/rendering 2025-06-07 20:38:51 +02:00
emil 56b08e59f7 Dynamic render distance 2025-06-07 20:25:01 +02:00
emil ee65434e5f Small entity changes 2025-06-07 16:55:10 +02:00
emil 9971052f14 Frame budgets now in nanoseconds, game runs okayish on 5 % CPU 2025-06-07 16:16:52 +02:00
emil eba888ef4d Entity spawning optimizations, the game can now run on very slow processors 2025-06-07 14:29:21 +02:00
emil d6920acd38 UI system improvements, event handling 2025-06-07 12:31:35 +02:00
emil 04b28f0bcb UI system revamp 2025-06-07 10:23:44 +02:00
emil cac829ae17 Different template mechanism 2025-06-06 15:36:39 +02:00
emil 4652a83218 Fix entity AABB computation 2025-06-06 15:22:20 +02:00
emil c05ab2d3ae Super optimizing, gprof is no longer my friend 2025-06-06 13:51:44 +02:00
emil 6399b355bc Potentially speed up entity rendering? 2025-06-05 21:42:14 +02:00
emil 6652194f2f Basic UI system, font 2025-06-05 19:18:21 +02:00
emil 0dc41a99ad Prototype clouds, add new entity mesh type 2025-06-04 19:59:20 +02:00
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