1.0 KiB
1.0 KiB
Gameplay notes
Levels, scores, leaderboards
All levels are randomly generated, all the time, so "Level 1" for every player will only have one thing in common: size. That's how levels differ as well, level one has eight rows, level two has nine rows, etc. Perhaps it should also be so that the higher the level, the more mine-dense the level becomes, up to a certain maximum.
This makes it so leaderboards are more-or-less fair, and a mesaure of a player's skill (and a bit of luck). If the levels were not randomly generated, then a player could simply take a picture of a solved minefield and do it in a very quick manner.
Graphics conventions
Audio conventions
How to make raw, recorded audio sound better for the game (mWaveEdit, doable with Audacity):
- Cut it up and make sure there's very little sound before the attack of the sound effect, and as little useless silent noise at the end.
- Effects → Mix to mono
- Effects → Normalize
- Effects → Low pass filter (set it to 7000 Hz, if sounds weird, use 9000 Hz)
- Effects → Normalize