diff --git a/doc/gameplay_notes.md b/doc/gameplay_notes.md new file mode 100644 index 0000000..b6090a1 --- /dev/null +++ b/doc/gameplay_notes.md @@ -0,0 +1,12 @@ +# Gravedigger.xdc gameplay notes +## Levels, scores, leaderboards +All levels are randomly generated, all the time, so "Level 1" for +every player will only have one thing in common: size. That's how +levels differ as well, level one has eight rows, level two has nine +rows, etc. Perhaps it should also be so that the higher the level, the +more mine-dense the level becomes, up to a certain maximum. + +This makes it so leaderboards are more-or-less fair, and a mesaure of +a player's skill (and a bit of luck). If the levels were not randomly +generated, then a player could simply take a picture of a solved +minefield and do it in a very quick manner. diff --git a/doc/ui_sketch_main_mobile.xcf b/doc/ui_sketch_main_mobile.xcf new file mode 100644 index 0000000..101a925 Binary files /dev/null and b/doc/ui_sketch_main_mobile.xcf differ diff --git a/index.html b/index.html index 2de6c98..cd228bd 100644 --- a/index.html +++ b/index.html @@ -5,17 +5,12 @@
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