93 lines
2.1 KiB
C
93 lines
2.1 KiB
C
/*
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LibreFront --- an OpenFront clone
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Copyright (C) 2025 Adrien Jaguenet
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Copyright (C) 2025 Emil Kosz
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <stdlib.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <glib-2.0/glib.h>
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#include <common/util.h>
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#include <client/gfx_context.h>
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static GfxContext *gfx_ctx;
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SDL_AppResult
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SDL_AppInit (void **appstate, int argc, char **argv)
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{
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UNUSED (appstate, argc, argv);
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/* Makes GLib use less dumb useless shit. */
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setenv ("GIO_USE_VFS", "local", 1);
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setenv ("GSETTINGS_BACKEND", "memory", 1);
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/* This is set in the Makefile. By default it's 1, so we get all the
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debug messages printed. */
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#ifdef DEBUG
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setenv ("G_MESSAGES_DEBUG", "all", 1);
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#endif
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SDL_SetAppMetadata (GAME_NAME, GAME_VERSION, GAME_URL);
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if (!SDL_Init (SDL_INIT_VIDEO))
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{
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g_error ("Couldn't initialize SDL: %s", SDL_GetError ());
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}
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gfx_ctx = GfxContext_new ();
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult
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SDL_AppEvent (void *appstate, SDL_Event *event)
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{
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UNUSED (appstate);
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if (event->type == SDL_EVENT_QUIT)
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{
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return SDL_APP_SUCCESS;
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult
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SDL_AppIterate (void *appstate)
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{
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UNUSED (appstate);
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GfxContext_prerender (gfx_ctx);
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GfxContext_postrender (gfx_ctx);
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return SDL_APP_CONTINUE;
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}
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void
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SDL_AppQuit (void *appstate, SDL_AppResult result)
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{
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UNUSED (appstate, result);
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GfxContext_free (gfx_ctx);
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}
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