Add make format rule
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@@ -3,3 +3,4 @@
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/librefront-headless
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/perf.data*
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/massif.out*
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/*~
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@@ -41,7 +41,7 @@ SERVER_LDFLAGS := $(COMMON_LDFLAGS)
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CLIENT := librefront
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SERVER := librefront-headless
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.PHONY: all clean
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.PHONY: all clean format
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all: $(CLIENT) $(SERVER)
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@@ -66,6 +66,11 @@ build/server/%.o: $(SRC_DIR)/server/%.c
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clean:
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$(RM) -r build/ $(CLIENT) $(SERVER) perf.data* massif.out*
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format:
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find $(SRC_DIR) -type f \( -name '*.c' -o -name '*.h' \) \
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-exec sh -c 'tmp=$$(mktemp) || tmp=/tmp/indent.$$$$; \
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indent -gnu "$$1" -o "$$tmp" && mv "$$tmp" "$$1"' _ {} \;
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-include $(COMMON_DEP)
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-include $(CLIENT_DEP)
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-include $(SERVER_DEP)
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@@ -30,14 +30,16 @@ GfxContext_new ()
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if (!self->window)
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{
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g_critical ("Couldn't create window for context %p: %s", self, SDL_GetError ());
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g_critical ("Couldn't create window for context %p: %s", self,
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SDL_GetError ());
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}
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self->renderer = SDL_CreateRenderer (self->window, NULL);
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if (!self->window)
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{
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g_critical ("Couldn't create renderer for context %p: %s", self, SDL_GetError ());
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g_critical ("Couldn't create renderer for context %p: %s", self,
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SDL_GetError ());
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}
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return self;
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@@ -34,8 +34,8 @@ typedef struct GfxContext
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} GfxContext;
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GfxContext *GfxContext_new ();
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void GfxContext_prerender (GfxContext *self);
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void GfxContext_postrender (GfxContext *self);
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void GfxContext_free (GfxContext *self);
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void GfxContext_prerender (GfxContext * self);
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void GfxContext_postrender (GfxContext * self);
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void GfxContext_free (GfxContext * self);
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void GfxContext_renderWorld (GfxContext *self, World *world);
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void GfxContext_renderWorld (GfxContext * self, World * world);
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@@ -17,7 +17,7 @@ typedef struct Player
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unsigned int power;
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unsigned int population, max_population;
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gboolean is_alive : 1, is_human : 1;
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gboolean is_alive:1, is_human:1;
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} Player;
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typedef struct GameState
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@@ -26,4 +26,3 @@ typedef struct GameState
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GArray *players;
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Player *me;
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} GameState;
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@@ -1,2 +1 @@
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#include "world.h"
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+10
-10
@@ -3,12 +3,12 @@
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#include <glib-2.0/glib.h>
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typedef enum TerrainType
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{
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TERRAIN_WATER,
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TERRAIN_FLAT,
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TERRAIN_HILL,
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TERRAIN_MOUNTAIN
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} TerrainType;
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{
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TERRAIN_WATER,
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TERRAIN_FLAT,
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TERRAIN_HILL,
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TERRAIN_MOUNTAIN
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} TerrainType;
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typedef struct MapTile
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{
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@@ -16,7 +16,7 @@ typedef struct MapTile
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unsigned int owner_id;
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TerrainType terrain_type;
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gboolean is_defended : 1, is_radiated : 1;
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gboolean is_defended:1, is_radiated:1;
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} MapTile;
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typedef struct World
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@@ -27,14 +27,14 @@ typedef struct World
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} World;
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typedef struct Building Building; // Typedef is needed to avoid circular dependency
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typedef struct Building Building; // Typedef is needed to avoid circular dependency
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struct Building
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{
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MapTile *parent_tile;
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unsigned int level;
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unsigned int (*at_what_cost) (Building *self, World *world);
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unsigned int (*at_what_cost) (Building * self, World * world);
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};
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World *World_new (unsigned int width, unsigned int height);
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void World_tick (World *self);
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void World_tick (World * self);
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+3
-2
@@ -1,7 +1,8 @@
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#include <stdio.h>
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int main ()
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int
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main ()
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{
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fprintf(stderr, "Server not implemented!\n");
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fprintf (stderr, "Server not implemented!\n");
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return -1;
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}
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