Add make format rule
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@@ -3,3 +3,4 @@
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/librefront-headless
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/librefront-headless
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/perf.data*
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/perf.data*
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/massif.out*
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/massif.out*
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/*~
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@@ -41,7 +41,7 @@ SERVER_LDFLAGS := $(COMMON_LDFLAGS)
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CLIENT := librefront
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CLIENT := librefront
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SERVER := librefront-headless
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SERVER := librefront-headless
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.PHONY: all clean
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.PHONY: all clean format
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all: $(CLIENT) $(SERVER)
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all: $(CLIENT) $(SERVER)
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@@ -66,6 +66,11 @@ build/server/%.o: $(SRC_DIR)/server/%.c
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clean:
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clean:
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$(RM) -r build/ $(CLIENT) $(SERVER) perf.data* massif.out*
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$(RM) -r build/ $(CLIENT) $(SERVER) perf.data* massif.out*
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format:
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find $(SRC_DIR) -type f \( -name '*.c' -o -name '*.h' \) \
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-exec sh -c 'tmp=$$(mktemp) || tmp=/tmp/indent.$$$$; \
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indent -gnu "$$1" -o "$$tmp" && mv "$$tmp" "$$1"' _ {} \;
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-include $(COMMON_DEP)
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-include $(COMMON_DEP)
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-include $(CLIENT_DEP)
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-include $(CLIENT_DEP)
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-include $(SERVER_DEP)
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-include $(SERVER_DEP)
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@@ -9,6 +9,7 @@ pkgs.mkShellNoCC {
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glib
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glib
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gcc
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gcc
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indent
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pkg-config
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pkg-config
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cloc
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cloc
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valgrind
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valgrind
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@@ -30,14 +30,16 @@ GfxContext_new ()
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if (!self->window)
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if (!self->window)
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{
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{
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g_critical ("Couldn't create window for context %p: %s", self, SDL_GetError ());
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g_critical ("Couldn't create window for context %p: %s", self,
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SDL_GetError ());
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}
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}
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self->renderer = SDL_CreateRenderer (self->window, NULL);
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self->renderer = SDL_CreateRenderer (self->window, NULL);
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if (!self->window)
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if (!self->window)
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{
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{
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g_critical ("Couldn't create renderer for context %p: %s", self, SDL_GetError ());
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g_critical ("Couldn't create renderer for context %p: %s", self,
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SDL_GetError ());
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}
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}
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return self;
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return self;
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@@ -26,4 +26,3 @@ typedef struct GameState
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GArray *players;
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GArray *players;
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Player *me;
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Player *me;
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} GameState;
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} GameState;
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@@ -1,2 +1 @@
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#include "world.h"
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#include "world.h"
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+2
-1
@@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <stdio.h>
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int main ()
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int
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main ()
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{
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{
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fprintf (stderr, "Server not implemented!\n");
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fprintf (stderr, "Server not implemented!\n");
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return -1;
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return -1;
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