Some basic rendering

This commit is contained in:
2025-09-19 18:48:13 +02:00
parent b1fbd8b35e
commit 7762f7969a
10 changed files with 200 additions and 18 deletions
+3 -3
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@@ -22,7 +22,7 @@ RM := rm -f
DEBUG ?= 1 DEBUG ?= 1
COMMON_CFLAGS := -std=$(STD) -Werror -Wextra -Wall -MMD -MP -I$(SRC_DIR) `pkg-config --cflags glib-2.0` COMMON_CFLAGS := -std=$(STD) -Werror -Wextra -Wall -MMD -MP -I$(SRC_DIR) `pkg-config --cflags glib-2.0`
COMMON_LDFLAGS := -std=$(STD) -lm `pkg-config --libs glib-2.0` COMMON_LDFLAGS := -std=$(STD) -lm `pkg-config --libs glib-2.0 sdl3 sdl3-image`
ifeq ($(DEBUG),1) ifeq ($(DEBUG),1)
COMMON_CFLAGS += -g -DDEBUG COMMON_CFLAGS += -g -DDEBUG
@@ -32,8 +32,8 @@ else
endif endif
CLIENT_CFLAGS := $(COMMON_CFLAGS) `pkg-config --cflags sdl3 sdl3-image` CLIENT_CFLAGS := $(COMMON_CFLAGS) # `pkg-config --cflags sdl3`
CLIENT_LDFLAGS := $(COMMON_LDFLAGS) `pkg-config --libs sdl3 sdl3-image` CLIENT_LDFLAGS := $(COMMON_LDFLAGS) # `pkg-config --libs sdl3`
SERVER_CFLAGS := $(COMMON_CFLAGS) SERVER_CFLAGS := $(COMMON_CFLAGS)
SERVER_LDFLAGS := $(COMMON_LDFLAGS) SERVER_LDFLAGS := $(COMMON_LDFLAGS)
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+15
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@@ -31,6 +31,18 @@
#include <client/gfx_context.h> #include <client/gfx_context.h>
static GfxContext *gfx_ctx; static GfxContext *gfx_ctx;
static World *test_world;
World *
_make_test_World ()
{
World *self = World_load_from_file ("res/test_map_2.png");
/* TODO: add players and so on. That will be in GameState,
though. Or GameData. */
return self;
}
SDL_AppResult SDL_AppResult
SDL_AppInit (void **appstate, int argc, char **argv) SDL_AppInit (void **appstate, int argc, char **argv)
@@ -55,6 +67,8 @@ SDL_AppInit (void **appstate, int argc, char **argv)
} }
gfx_ctx = GfxContext_new (); gfx_ctx = GfxContext_new ();
test_world = _make_test_World ();
GfxContext_cache_World (gfx_ctx, test_world);
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
@@ -78,6 +92,7 @@ SDL_AppIterate (void *appstate)
UNUSED (appstate); UNUSED (appstate);
GfxContext_prerender (gfx_ctx); GfxContext_prerender (gfx_ctx);
GfxContext_render_World (gfx_ctx, test_world);
GfxContext_postrender (gfx_ctx); GfxContext_postrender (gfx_ctx);
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
+74 -1
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@@ -36,7 +36,7 @@ GfxContext_new ()
self->renderer = SDL_CreateRenderer (self->window, NULL); self->renderer = SDL_CreateRenderer (self->window, NULL);
if (!self->window) if (!self->renderer)
{ {
g_critical ("Couldn't create renderer for context %p: %s", self, g_critical ("Couldn't create renderer for context %p: %s", self,
SDL_GetError ()); SDL_GetError ());
@@ -48,6 +48,7 @@ GfxContext_new ()
void void
GfxContext_prerender (GfxContext *self) GfxContext_prerender (GfxContext *self)
{ {
SDL_SetRenderDrawColor (self->renderer, 0, 0, 0, 255);
SDL_RenderClear (self->renderer); SDL_RenderClear (self->renderer);
} }
@@ -64,3 +65,75 @@ GfxContext_free (GfxContext *self)
SDL_DestroyWindow (self->window); SDL_DestroyWindow (self->window);
g_free (self); g_free (self);
} }
void
GfxContext_cache_World (GfxContext *self, World *world)
{
if (self->world_texture)
{
SDL_DestroyTexture (self->world_texture);
}
self->world_texture = SDL_CreateTexture (self->renderer,
SDL_PIXELFORMAT_RGBA32,
SDL_TEXTUREACCESS_TARGET,
world->width, world->height);
if (!self->world_texture)
{
g_error ("Failed to create world texture: %s", SDL_GetError ());
}
SDL_Texture *old_target = SDL_GetRenderTarget (self->renderer);
SDL_SetRenderTarget (self->renderer, self->world_texture);
SDL_SetRenderDrawColor (self->renderer, 0, 0, 0, 0);
SDL_RenderClear (self->renderer);
for (unsigned int y = 0; y < world->height; ++y)
{
for (unsigned int x = 0; x < world->width; ++x)
{
MapTile *mt =
g_array_index (world->tiles, MapTile *, y * world->width + x);
if (!mt)
continue;
switch (mt->terrain_type)
{
case TERRAIN_WATER:
SDL_SetRenderDrawColor (self->renderer, 0, 0, 255, 255);
break;
case TERRAIN_FLAT:
SDL_SetRenderDrawColor (self->renderer, 0, 255, 0, 255);
break;
case TERRAIN_HILL:
SDL_SetRenderDrawColor (self->renderer, 0, 127, 0, 255);
break;
default:
SDL_SetRenderDrawColor (self->renderer, 255, 255, 255, 255);
break;
}
SDL_RenderPoint (self->renderer, x, y);
}
}
SDL_SetRenderTarget (self->renderer, old_target);
}
void
GfxContext_render_World (GfxContext *self, World *world)
{
UNUSED (world);
if (!self->world_texture)
{
g_warning ("No world texture present");
return;
}
SDL_FRect dest = { 0, 0, 800, 600 };
SDL_RenderTexture (self->renderer, self->world_texture, NULL, &dest);
}
+6 -1
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@@ -31,6 +31,10 @@ typedef struct GfxContext
{ {
SDL_Window *window; SDL_Window *window;
SDL_Renderer *renderer; SDL_Renderer *renderer;
SDL_Texture *world_texture; /* Generated once per every game. */
SDL_Texture *player_texture; /* Probably changes every tick. */
} GfxContext; } GfxContext;
GfxContext *GfxContext_new (); GfxContext *GfxContext_new ();
@@ -38,4 +42,5 @@ void GfxContext_prerender (GfxContext * self);
void GfxContext_postrender (GfxContext * self); void GfxContext_postrender (GfxContext * self);
void GfxContext_free (GfxContext * self); void GfxContext_free (GfxContext * self);
void GfxContext_renderWorld (GfxContext * self, World * world); void GfxContext_cache_World (GfxContext * self, World * world);
void GfxContext_render_World (GfxContext * self, World * world);
+1 -1
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@@ -1 +1 @@
#include "game_state.h" #include <common/game_state.h>
+3 -5
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@@ -1,12 +1,9 @@
#pragma once #pragma once
/* This houses the state of an actual, running game; your player, the
other players, the world map, buildings. */
#include <glib-2.0/glib.h> #include <glib-2.0/glib.h>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include "world.h" #include <common/world.h>
typedef struct Player typedef struct Player
{ {
@@ -24,5 +21,6 @@ typedef struct GameState
{ {
World *world; World *world;
GArray *players; GArray *players;
Player *me;
gboolean has_started:1;
} GameState; } GameState;
+91 -1
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@@ -1 +1,91 @@
#include "world.h" #include <common/world.h>
static inline Uint32
_surf_pixel (SDL_Surface *surface, int x, int y)
{
int bpp = SDL_BYTESPERPIXEL (surface->format);
Uint8 *p = (Uint8 *) surface->pixels + y * surface->pitch + x * bpp;
switch (bpp)
{
case 1:
return *p;
case 2:
return *(Uint16 *) p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
return p[0] << 16 | p[1] << 8 | p[2];
}
else
{
return p[0] | p[1] << 8 | p[2] << 16;
}
case 4:
return *(Uint32 *) p;
default:
return 0; // shouldn't happen
}
}
World *
World_load_from_file (const char *path)
{
World *self = g_new0 (World, 1);
self->buildings = g_array_new (FALSE, FALSE, sizeof (Building *));
SDL_Surface *surf = IMG_Load (path);
if (!surf)
{
g_warning ("Failed to load map from path %s (returning NULL): %s", path,
SDL_GetError ());
return NULL;
}
self->width = surf->w;
self->height = surf->h;
self->tiles =
g_array_sized_new (FALSE, FALSE, sizeof (MapTile *), surf->w * surf->h);
SDL_LockSurface (surf);
const SDL_PixelFormatDetails *details =
SDL_GetPixelFormatDetails (surf->format);
for (int y = 0; y < surf->h; ++y)
{
for (int x = 0; x < surf->w; ++x)
{
MapTile *mt = g_new0 (MapTile, 1);
mt->x = x;
mt->y = y;
Uint32 pixel = _surf_pixel (surf, x, y);
Uint8 r, g, b, a;
/* NULL is a palette, only used in indexed images. */
SDL_GetRGBA (pixel, details, NULL, &r, &g, &b, &a);
/* The ranges here can be tweaked to work better or
worse. */
if (b > 196 && r < 50 && g < 50)
{
mt->terrain_type = TERRAIN_WATER;
}
else if (g > 200)
{
mt->terrain_type = TERRAIN_FLAT;
}
else
{
mt->terrain_type = TERRAIN_HILL;
}
g_array_append_val (self->tiles, mt);
}
}
SDL_UnlockSurface (surf);
SDL_DestroySurface (surf);
return self;
}
+7 -6
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@@ -1,5 +1,8 @@
#pragma once #pragma once
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <glib-2.0/glib.h> #include <glib-2.0/glib.h>
typedef enum TerrainType typedef enum TerrainType
@@ -26,15 +29,13 @@ typedef struct World
GArray *buildings; GArray *buildings;
} World; } World;
typedef struct Building
typedef struct Building Building; // Typedef is needed to avoid circular dependency
struct Building
{ {
MapTile *parent_tile; MapTile *parent_tile;
unsigned int level; unsigned int level;
unsigned int (*at_what_cost) (Building * self, World * world); unsigned int (*at_what_cost) (struct Building * self, World * world);
}; } Building;
World *World_new (unsigned int width, unsigned int height); World *World_load_from_file (const char *path);
void World_tick (World * self); void World_tick (World * self);